Added BeginTooltip()/EndTooltip() helpers to create tooltips with custom widgets
diff --git a/imgui.cpp b/imgui.cpp
index a586265..40fca47 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -132,6 +132,7 @@
- combo: turn child handling code into popup helper
- list selection, concept of a selectable "block" (that can be multiple widgets)
- menubar, menus
+ - plot: plot lines draws 1 item too much?
- plot: add a stride parameter?
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
- file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes)
@@ -194,6 +195,7 @@
static bool CloseWindowButton(bool* open = NULL);
static void FocusWindow(ImGuiWindow* window);
+static ImGuiWindow* FindWindow(const char* name);
static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
}; // namespace ImGui
@@ -1372,7 +1374,7 @@
ImGui::End();
// Sort the window list so that all child windows are after their parent
- // When cannot do that on FocusWindow() because childs may not exist yet
+ // We cannot do that on FocusWindow() because childs may not exist yet
ImVector<ImGuiWindow*> sorted_windows;
sorted_windows.reserve(g.Windows.size());
for (size_t i = 0; i != g.Windows.size(); i++)
@@ -1391,34 +1393,28 @@
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
}
+ // Render tooltip
+ if (g.Tooltip[0])
+ {
+ // Use a dummy window to render the tooltip
+ ImGui::BeginTooltip();
+ ImGui::TextUnformatted(g.Tooltip);
+ ImGui::EndTooltip();
+ }
+
// Gather windows to render
g.RenderDrawLists.resize(0);
for (size_t i = 0; i != g.Windows.size(); i++)
{
ImGuiWindow* window = g.Windows[i];
- if (!window->Visible)
- continue;
- if (window->Flags & ImGuiWindowFlags_ChildWindow)
- continue;
- window->AddToRenderList();
+ if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0)
+ window->AddToRenderList();
}
-
- // Render tooltip
- if (g.Tooltip[0])
+ for (size_t i = 0; i != g.Windows.size(); i++)
{
- // Use a dummy window to render the tooltip
- ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.0f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip);
- ImGuiWindow* window = GetCurrentWindow();
- //window->DrawList->Clear();
- ImGui::PushClipRect(ImVec4(-9999,-9999,+9999,+9999), false);
- const ImVec2 text_size = CalcTextSize(g.Tooltip, NULL, false);
- const ImVec2 pos = g.IO.MousePos + ImVec2(32,16);
- const ImGuiAabb bb(pos - g.Style.FramePadding*2, pos + text_size + g.Style.FramePadding*2);
- ImGui::RenderFrame(bb.Min, bb.Max, window->Color(ImGuiCol_TooltipBg), false, g.Style.WindowRounding);
- ImGui::RenderText(pos, g.Tooltip, NULL, false);
- ImGui::PopClipRect();
- ImGui::End();
- window->AddToRenderList();
+ ImGuiWindow* window = g.Windows[i];
+ if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip))
+ window->AddToRenderList();
}
// Render
@@ -1726,6 +1722,17 @@
return NULL;
}
+void BeginTooltip()
+{
+ ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.9f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip);
+}
+
+void EndTooltip()
+{
+ IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Tooltip);
+ ImGui::End();
+}
+
void BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags extra_flags)
{
ImGuiState& g = GImGui;
@@ -1824,12 +1831,21 @@
const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
if (first_begin_of_the_frame)
{
- // New windows appears in front
- if (window->LastFrameDrawn < current_frame - 1)
- ImGui::FocusWindow(window);
-
window->DrawList->Clear();
window->Visible = true;
+
+ // New windows appears in front
+ if (window->LastFrameDrawn < current_frame - 1)
+ {
+ ImGui::FocusWindow(window);
+ if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
+ {
+ // Hide for 1 frame while resizing
+ window->AutoFitFrames = 2;
+ window->Visible = false;
+ }
+ }
+
window->LastFrameDrawn = current_frame;
window->ClipRectStack.resize(0);
@@ -1871,6 +1887,12 @@
}
}
+ // Tooltips always follow mouse
+ if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
+ {
+ window->PosFloat = g.IO.MousePos + ImVec2(32,16) - g.Style.FramePadding*2;
+ }
+
// Clamp into view
if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
{
@@ -1884,7 +1906,12 @@
{
window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
}
- window->ItemWidthDefault = (float)(int)(window->Size.x > 0.0f ? window->Size.x * 0.65f : 250.0f);
+
+ // Default item width
+ if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip))
+ window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
+ else
+ window->ItemWidthDefault = 200.0f;
// Prepare for focus requests
if (window->FocusIdxRequestNext == IM_INT_MAX || window->FocusIdxCounter == -1)
@@ -1939,9 +1966,17 @@
{
window->Size = window->SizeFull;
- // Draw resize grip
+ // Draw resize grip and resize
ImU32 resize_col = 0;
- if (!(window->Flags & ImGuiWindowFlags_NoResize))
+ if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
+ {
+ if (window->AutoFitFrames > 0)
+ {
+ // Tooltip always resize
+ window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y);
+ }
+ }
+ else if (!(window->Flags & ImGuiWindowFlags_NoResize))
{
const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
const ImGuiID resize_id = window->GetID("#RESIZE");
@@ -1949,7 +1984,7 @@
ButtonBehaviour(resize_aabb, resize_id, &hovered, &held);
resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
- const ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
+ ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding);
if (window->AutoFitFrames > 0)
{
// Auto-fit only grows during the first few frames
@@ -2291,7 +2326,12 @@
void SetWindowPos(const ImVec2& pos)
{
ImGuiWindow* window = GetCurrentWindow();
- window->Pos = pos;
+ const ImVec2 old_pos = window->Pos;
+ window->PosFloat = pos;
+ window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
+
+ // If we happen to move the window while it is showing (which is a bad idea) let's at least offset the cursor
+ window->DC.CursorPos += (window->Pos - old_pos);
}
ImVec2 GetWindowSize()
@@ -5472,6 +5512,17 @@
if (ImGui::IsHovered())
ImGui::SetTooltip("I am a tooltip");
+ ImGui::SameLine();
+ ImGui::Text("- or me");
+ if (ImGui::IsHovered())
+ {
+ ImGui::BeginTooltip();
+ ImGui::Text("I am a fancy tooltip");
+ static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
+ ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
+ ImGui::EndTooltip();
+ }
+
static int item = 1;
ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
diff --git a/imgui.h b/imgui.h
index 897b897..57be4ee 100644
--- a/imgui.h
+++ b/imgui.h
@@ -135,7 +135,7 @@
bool GetWindowIsFocused();
float GetWindowWidth();
ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing
- void SetWindowPos(const ImVec2& pos); // unchecked
+ void SetWindowPos(const ImVec2& pos); // set current window pos
ImVec2 GetWindowSize();
ImVec2 GetWindowContentRegionMin();
ImVec2 GetWindowContentRegionMax();
@@ -152,6 +152,11 @@
void PushStyleColor(ImGuiCol idx, const ImVec4& col);
void PopStyleColor();
+ // Tooltip
+ void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins.
+ void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text.
+ void EndTooltip();
+
// Layout
void Separator(); // horizontal line
void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally
@@ -230,7 +235,6 @@
void LogToClipboard(int max_depth = -1);
// Utilities
- void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). (currently no contention handling, last call win)
void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do
bool IsHovered(); // was the last item active area hovered by mouse?
ImVec2 GetItemBoxMin(); // get bounding box of last item