Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp
index 32778c1..0d3489c 100644
--- a/backends/imgui_impl_opengl3.cpp
+++ b/backends/imgui_impl_opengl3.cpp
@@ -108,7 +108,11 @@
// GL includes
#if defined(IMGUI_IMPL_OPENGL_ES2)
-#include <GLES2/gl2.h>
+#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
+#include <OpenGLES/ES2/gl.h> // Use GL ES 2
+#else
+#include <GLES2/gl2.h> // Use GL ES 2
+#endif
#if defined(__EMSCRIPTEN__)
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index bbc5e85..f1de15c 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -158,6 +158,7 @@
- Backends: Android, GLUT: Submit mouse data using io.AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() functions. (#4858)
- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
+- Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. [@rokups]
- Backends: Metal: Added Apple Metal C++ API support. (#4824, #4746) [@luigifcruz]
Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but