Docs: added extraneous link to Getting Started section.
diff --git a/backends/imgui_impl_allegro5.h b/backends/imgui_impl_allegro5.h
index 5b63654..f1501ec 100644
--- a/backends/imgui_impl_allegro5.h
+++ b/backends/imgui_impl_allegro5.h
@@ -25,6 +25,7 @@
struct ALLEGRO_DISPLAY;
union ALLEGRO_EVENT;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown();
IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame();
diff --git a/backends/imgui_impl_android.h b/backends/imgui_impl_android.h
index 557bf0e..92a044d 100644
--- a/backends/imgui_impl_android.h
+++ b/backends/imgui_impl_android.h
@@ -28,6 +28,7 @@
struct ANativeWindow;
struct AInputEvent;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event);
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
diff --git a/backends/imgui_impl_dx10.h b/backends/imgui_impl_dx10.h
index e7e798a..9575973 100644
--- a/backends/imgui_impl_dx10.h
+++ b/backends/imgui_impl_dx10.h
@@ -19,6 +19,7 @@
struct ID3D10Device;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
diff --git a/backends/imgui_impl_dx11.h b/backends/imgui_impl_dx11.h
index 20887f3..cde64ee 100644
--- a/backends/imgui_impl_dx11.h
+++ b/backends/imgui_impl_dx11.h
@@ -20,6 +20,7 @@
struct ID3D11Device;
struct ID3D11DeviceContext;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
diff --git a/backends/imgui_impl_dx12.h b/backends/imgui_impl_dx12.h
index 8710910..e1fd07d 100644
--- a/backends/imgui_impl_dx12.h
+++ b/backends/imgui_impl_dx12.h
@@ -27,6 +27,8 @@
struct D3D12_CPU_DESCRIPTOR_HANDLE;
struct D3D12_GPU_DESCRIPTOR_HANDLE;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
+
// cmd_list is the command list that the implementation will use to render imgui draw lists.
// Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate
// render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle.
diff --git a/backends/imgui_impl_dx9.h b/backends/imgui_impl_dx9.h
index 3965583..df6a0a0 100644
--- a/backends/imgui_impl_dx9.h
+++ b/backends/imgui_impl_dx9.h
@@ -19,6 +19,7 @@
struct IDirect3DDevice9;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
diff --git a/backends/imgui_impl_glfw.h b/backends/imgui_impl_glfw.h
index a30ed64..c0eac11 100644
--- a/backends/imgui_impl_glfw.h
+++ b/backends/imgui_impl_glfw.h
@@ -24,6 +24,7 @@
struct GLFWwindow;
struct GLFWmonitor;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
diff --git a/backends/imgui_impl_glut.h b/backends/imgui_impl_glut.h
index 062110e..a7479e1 100644
--- a/backends/imgui_impl_glut.h
+++ b/backends/imgui_impl_glut.h
@@ -26,6 +26,7 @@
#ifndef IMGUI_DISABLE
#include "imgui.h" // IMGUI_IMPL_API
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
diff --git a/backends/imgui_impl_metal.h b/backends/imgui_impl_metal.h
index 53706d1..2402c02 100644
--- a/backends/imgui_impl_metal.h
+++ b/backends/imgui_impl_metal.h
@@ -25,6 +25,7 @@
@class MTLRenderPassDescriptor;
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
@@ -51,6 +52,7 @@
#include <Metal/Metal.hpp>
#ifndef __OBJC__
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
diff --git a/backends/imgui_impl_opengl2.h b/backends/imgui_impl_opengl2.h
index 9c756c7..e7f7a58 100644
--- a/backends/imgui_impl_opengl2.h
+++ b/backends/imgui_impl_opengl2.h
@@ -24,6 +24,7 @@
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init();
IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame();
diff --git a/backends/imgui_impl_opengl3.h b/backends/imgui_impl_opengl3.h
index d66a15e..54545f9 100644
--- a/backends/imgui_impl_opengl3.h
+++ b/backends/imgui_impl_opengl3.h
@@ -29,7 +29,7 @@
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
-// Backend API
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
diff --git a/backends/imgui_impl_osx.h b/backends/imgui_impl_osx.h
index 4033ad9..28e1331 100644
--- a/backends/imgui_impl_osx.h
+++ b/backends/imgui_impl_osx.h
@@ -27,6 +27,7 @@
@class NSEvent;
@class NSView;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view);
IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
@@ -41,6 +42,7 @@
// #include <AppKit/AppKit.hpp>
#ifndef __OBJC__
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplOSX_Init(void* _Nonnull view);
IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(void* _Nullable view);
diff --git a/backends/imgui_impl_sdl2.h b/backends/imgui_impl_sdl2.h
index 7020a29..e551e52 100644
--- a/backends/imgui_impl_sdl2.h
+++ b/backends/imgui_impl_sdl2.h
@@ -27,6 +27,7 @@
struct _SDL_GameController;
typedef union SDL_Event SDL_Event;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window);
diff --git a/backends/imgui_impl_sdl3.h b/backends/imgui_impl_sdl3.h
index f1c06db..39b7839 100644
--- a/backends/imgui_impl_sdl3.h
+++ b/backends/imgui_impl_sdl3.h
@@ -28,6 +28,7 @@
struct SDL_Gamepad;
typedef union SDL_Event SDL_Event;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForOpenGL(SDL_Window* window, void* sdl_gl_context);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForVulkan(SDL_Window* window);
IMGUI_IMPL_API bool ImGui_ImplSDL3_InitForD3D(SDL_Window* window);
diff --git a/backends/imgui_impl_sdlrenderer2.h b/backends/imgui_impl_sdlrenderer2.h
index aee4052..c067eae 100644
--- a/backends/imgui_impl_sdlrenderer2.h
+++ b/backends/imgui_impl_sdlrenderer2.h
@@ -25,6 +25,7 @@
struct SDL_Renderer;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer);
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_NewFrame();
diff --git a/backends/imgui_impl_sdlrenderer3.h b/backends/imgui_impl_sdlrenderer3.h
index 968ec08..1a73020 100644
--- a/backends/imgui_impl_sdlrenderer3.h
+++ b/backends/imgui_impl_sdlrenderer3.h
@@ -25,6 +25,7 @@
struct SDL_Renderer;
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer);
IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_Shutdown();
IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_NewFrame();
diff --git a/backends/imgui_impl_vulkan.h b/backends/imgui_impl_vulkan.h
index fb98bfb..1c7f769 100644
--- a/backends/imgui_impl_vulkan.h
+++ b/backends/imgui_impl_vulkan.h
@@ -98,7 +98,7 @@
VkDeviceSize MinAllocationSize; // Minimum allocation size. Set to 1024*1024 to satisfy zealous best practices validation layer and waste a little memory.
};
-// Called by user code
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info);
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
diff --git a/backends/imgui_impl_wgpu.h b/backends/imgui_impl_wgpu.h
index 2e19ea3..87d9580 100644
--- a/backends/imgui_impl_wgpu.h
+++ b/backends/imgui_impl_wgpu.h
@@ -37,6 +37,7 @@
}
};
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info);
IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
diff --git a/backends/imgui_impl_win32.h b/backends/imgui_impl_win32.h
index be56271..3ad1a7e 100644
--- a/backends/imgui_impl_win32.h
+++ b/backends/imgui_impl_win32.h
@@ -20,6 +20,7 @@
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
+// Follow "Getting Started" link and check examples/ folder to learn about using backends!
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();