InputText: reordered all flags. (ABI breaking)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 74cb0a3..3726422 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -41,6 +41,9 @@
 
 Breaking changes:
 
+- Reordered various ImGuiInputTextFlags values. This should not be breaking unless
+  you are using generated headers that have values not matching the main library.
+
 Other changes:
 
 - Inputs: Fixed IsMouseClicked(..., repeat=true); broken on 2024/05/22.
diff --git a/imgui.cpp b/imgui.cpp
index ffd055a..8295cb0 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -430,6 +430,7 @@
  When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2024/06/06 (1.90.8) - reordered ImGuiInputTextFlags values. This should not be breaking unless you are using generated headers that have values not matching the main library.
  - 2024/05/27 (1.90.7) - commented out obsolete symbols marked obsolete in 1.88 (May 2022):
                             - old: CaptureKeyboardFromApp(bool)
                             - new: SetNextFrameWantCaptureKeyboard(bool)
diff --git a/imgui.h b/imgui.h
index b03f714..7acc9e6 100644
--- a/imgui.h
+++ b/imgui.h
@@ -28,7 +28,7 @@
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
 #define IMGUI_VERSION       "1.90.8 WIP"
-#define IMGUI_VERSION_NUM   19075
+#define IMGUI_VERSION_NUM   19076
 #define IMGUI_HAS_TABLE
 
 /*
@@ -1082,30 +1082,37 @@
 // (Those are per-item flags. There are shared flags in ImGuiIO: io.ConfigInputTextCursorBlink and io.ConfigInputTextEnterKeepActive)
 enum ImGuiInputTextFlags_
 {
+    // Basic filters (also see ImGuiInputTextFlags_CallbackCharFilter)
     ImGuiInputTextFlags_None                = 0,
     ImGuiInputTextFlags_CharsDecimal        = 1 << 0,   // Allow 0123456789.+-*/
     ImGuiInputTextFlags_CharsHexadecimal    = 1 << 1,   // Allow 0123456789ABCDEFabcdef
-    ImGuiInputTextFlags_CharsUppercase      = 1 << 2,   // Turn a..z into A..Z
-    ImGuiInputTextFlags_CharsNoBlank        = 1 << 3,   // Filter out spaces, tabs
-    ImGuiInputTextFlags_AutoSelectAll       = 1 << 4,   // Select entire text when first taking mouse focus
-    ImGuiInputTextFlags_EnterReturnsTrue    = 1 << 5,   // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
-    ImGuiInputTextFlags_CallbackCompletion  = 1 << 6,   // Callback on pressing TAB (for completion handling)
-    ImGuiInputTextFlags_CallbackHistory     = 1 << 7,   // Callback on pressing Up/Down arrows (for history handling)
-    ImGuiInputTextFlags_CallbackAlways      = 1 << 8,   // Callback on each iteration. User code may query cursor position, modify text buffer.
-    ImGuiInputTextFlags_CallbackCharFilter  = 1 << 9,   // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
-    ImGuiInputTextFlags_AllowTabInput       = 1 << 10,  // Pressing TAB input a '\t' character into the text field
-    ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,  // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
-    ImGuiInputTextFlags_NoHorizontalScroll  = 1 << 12,  // Disable following the cursor horizontally
-    ImGuiInputTextFlags_AlwaysOverwrite     = 1 << 13,  // Overwrite mode
-    ImGuiInputTextFlags_ReadOnly            = 1 << 14,  // Read-only mode
-    ImGuiInputTextFlags_Password            = 1 << 15,  // Password mode, display all characters as '*'
+    ImGuiInputTextFlags_CharsScientific     = 1 << 2,   // Allow 0123456789.+-*/eE (Scientific notation input)
+    ImGuiInputTextFlags_CharsUppercase      = 1 << 3,   // Turn a..z into A..Z
+    ImGuiInputTextFlags_CharsNoBlank        = 1 << 4,   // Filter out spaces, tabs
+
+    // Inputs
+    ImGuiInputTextFlags_AllowTabInput       = 1 << 5,   // Pressing TAB input a '\t' character into the text field
+    ImGuiInputTextFlags_EnterReturnsTrue    = 1 << 6,   // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
+    ImGuiInputTextFlags_EscapeClearsAll     = 1 << 7,   // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
+    ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8,   // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).
+
+    // Other options
+    ImGuiInputTextFlags_ReadOnly            = 1 << 9,   // Read-only mode
+    ImGuiInputTextFlags_Password            = 1 << 10,  // Password mode, display all characters as '*', disable copy
+    ImGuiInputTextFlags_AlwaysOverwrite     = 1 << 11,  // Overwrite mode
+    ImGuiInputTextFlags_AutoSelectAll       = 1 << 12,  // Select entire text when first taking mouse focus
+    ImGuiInputTextFlags_ParseEmptyRefVal    = 1 << 13,  // InputFloat(), InputInt(), InputScalar() etc. only: parse empty string as zero value.
+    ImGuiInputTextFlags_DisplayEmptyRefVal  = 1 << 14,  // InputFloat(), InputInt(), InputScalar() etc. only: when value is zero, do not display it. Generally used with ImGuiInputTextFlags_ParseEmptyRefVal.
+    ImGuiInputTextFlags_NoHorizontalScroll  = 1 << 15,  // Disable following the cursor horizontally
     ImGuiInputTextFlags_NoUndoRedo          = 1 << 16,  // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
-    ImGuiInputTextFlags_CharsScientific     = 1 << 17,  // Allow 0123456789.+-*/eE (Scientific notation input)
-    ImGuiInputTextFlags_CallbackResize      = 1 << 18,  // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
-    ImGuiInputTextFlags_CallbackEdit        = 1 << 19,  // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
-    ImGuiInputTextFlags_EscapeClearsAll     = 1 << 20,  // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
-    ImGuiInputTextFlags_ParseEmptyRefVal    = 1 << 21,  // InputFloat(), InputInt(), InputScalar() etc. only: parse empty string as zero value.
-    ImGuiInputTextFlags_DisplayEmptyRefVal  = 1 << 22,  // InputFloat(), InputInt(), InputScalar() etc. only: when value is zero, do not display it. Generally used with ImGuiInputTextFlags_ParseEmptyRefVal.
+
+    // Callback features
+    ImGuiInputTextFlags_CallbackCompletion  = 1 << 17,  // Callback on pressing TAB (for completion handling)
+    ImGuiInputTextFlags_CallbackHistory     = 1 << 18,  // Callback on pressing Up/Down arrows (for history handling)
+    ImGuiInputTextFlags_CallbackAlways      = 1 << 19,  // Callback on each iteration. User code may query cursor position, modify text buffer.
+    ImGuiInputTextFlags_CallbackCharFilter  = 1 << 20,  // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
+    ImGuiInputTextFlags_CallbackResize      = 1 << 21,  // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
+    ImGuiInputTextFlags_CallbackEdit        = 1 << 22,  // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
 
     // Obsolete names
     //ImGuiInputTextFlags_AlwaysInsertMode  = ImGuiInputTextFlags_AlwaysOverwrite   // [renamed in 1.82] name was not matching behavior
@@ -1125,7 +1132,7 @@
     ImGuiTreeNodeFlags_OpenOnArrow          = 1 << 7,   // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
     ImGuiTreeNodeFlags_Leaf                 = 1 << 8,   // No collapsing, no arrow (use as a convenience for leaf nodes).
     ImGuiTreeNodeFlags_Bullet               = 1 << 9,   // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
-    ImGuiTreeNodeFlags_FramePadding         = 1 << 10,  // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
+    ImGuiTreeNodeFlags_FramePadding         = 1 << 10,  // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
     ImGuiTreeNodeFlags_SpanAvailWidth       = 1 << 11,  // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
     ImGuiTreeNodeFlags_SpanFullWidth        = 1 << 12,  // Extend hit box to the left-most and right-most edges (cover the indent area).
     ImGuiTreeNodeFlags_SpanTextWidth        = 1 << 13,  // Narrow hit box + narrow hovering highlight, will only cover the label text.