Moved everyone's best friend GetContentRegionAvail() to a more prominent position.
diff --git a/imgui.cpp b/imgui.cpp
index 6260315..ace1d02 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -10315,7 +10315,6 @@
 // - GetContentRegionMax()
 // - GetContentRegionMaxAbs() [Internal]
 // - GetContentRegionAvail(),
-// - GetWindowContentRegionMin(), GetWindowContentRegionMax()
 // - BeginGroup()
 // - EndGroup()
 // Also see in imgui_widgets: tab bars, and in imgui_tables: tables, columns.
diff --git a/imgui.h b/imgui.h
index 26aed79..e983993 100644
--- a/imgui.h
+++ b/imgui.h
@@ -417,12 +417,6 @@
     IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0);   // set named window collapsed state
     IMGUI_API void          SetWindowFocus(const char* name);                                           // set named window to be focused / top-most. use NULL to remove focus.
 
-    // Content region
-    // - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful.
-    // - Those functions are bound to be redesigned (they are confusing, incomplete and the Min/Max return values are in local window coordinates which increases confusion)
-    IMGUI_API ImVec2        GetContentRegionAvail();                                        // == GetContentRegionMax() - GetCursorPos()
-    IMGUI_API ImVec2        GetContentRegionMax();                                          // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
-
     // Windows Scrolling
     // - Any change of Scroll will be applied at the beginning of next frame in the first call to Begin().
     // - You may instead use SetNextWindowScroll() prior to calling Begin() to avoid this delay, as an alternative to using SetScrollX()/SetScrollY().
@@ -474,10 +468,12 @@
     // - YOU CAN DO 99% OF WHAT YOU NEED WITH ONLY GetCursorScreenPos() and GetContentRegionAvail().
     // - Attention! We currently have inconsistencies between window-local and absolute positions we will aim to fix with future API:
     //    - Absolute coordinate:        GetCursorScreenPos(), SetCursorScreenPos(), all ImDrawList:: functions. -> this is the preferred way forward.
-    //    - Window-local coordinates:   SameLine(), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), GetWindowContentRegion*(), PushTextWrapPos()
-    // - GetCursorScreenPos() = GetCursorPos() + GetWindowPos(). GetWindowPos() is almost only ever useful to convert from window-local to absolute coordinates.
-    IMGUI_API ImVec2        GetCursorScreenPos();                                           // cursor position in absolute coordinates (prefer using this, also more useful to work with ImDrawList API).
+    //    - Window-local coordinates:   SameLine(offset), GetCursorPos(), SetCursorPos(), GetCursorStartPos(), GetContentRegionMax(), PushTextWrapPos()
+    // - GetCursorScreenPos() = GetCursorPos() + GetWindowPos(). GetWindowPos() is almost only ever useful to convert from window-local to absolute coordinates. Try not to use it.
+    IMGUI_API ImVec2        GetCursorScreenPos();                                           // cursor position in absolute coordinates. THIS IS YOUR BEST FRIEND (prefer using this rather than GetCursorPos(), also more useful to work with ImDrawList API).
     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                          // cursor position in absolute coordinates
+    IMGUI_API ImVec2        GetContentRegionAvail();                                        // available space from current position. THIS IS YOUR BEST FRIEND.
+    IMGUI_API ImVec2        GetContentRegionMax();                                          // [window-local] current content boundaries (e.g. window boundaries including scrolling, or current column boundaries)
     IMGUI_API ImVec2        GetCursorPos();                                                 // [window-local] cursor position in window coordinates (relative to window position)
     IMGUI_API float         GetCursorPosX();                                                // [window-local] "
     IMGUI_API float         GetCursorPosY();                                                // [window-local] "