blob: b7218cc2f21c51a0aa607355bd33e79368b7bf9e [file] [log] [blame]
import canvasSnapshot from './canvasSnapshot.js'; // eslint-disable-line import/extensions
import wait from './wait.js'; // eslint-disable-line import/extensions
import puppeteerHelper from './puppeteerHelper.js'; // eslint-disable-line import/extensions
const loadSkottieModule = async () => {
const canvasKit = await window.CanvasKitInit({
locateFile: () => 'canvaskit.wasm',
});
return canvasKit;
};
const createCanvas = async (animationData) => {
const canvas = document.createElement('canvas');
canvas.width = animationData.w;
canvas.height = animationData.h;
canvas.setAttribute('id', 'skottie-canvas');
const lottie = document.getElementById('lottie');
lottie.appendChild(canvas);
return canvas;
};
const getAnimationData = async (rendererSettings) => {
const fetchResponse = await fetch(rendererSettings.path);
const animData = await fetchResponse.json();
return animData;
};
const createSkottiePlayer = async (canvasKit, animationData, canvas, assets) => {
// const { devicePixelRatio } = window; // TODO: check if using the pixel ratio is preferred.
const devicePixelRatio = 1;
canvas.width = devicePixelRatio * animationData.w; // eslint-disable-line no-param-reassign
canvas.height = devicePixelRatio * animationData.h; // eslint-disable-line no-param-reassign
const surface = canvasKit.MakeCanvasSurface(canvas);
const skcanvas = surface.getCanvas();
const animation = canvasKit.MakeManagedAnimation(
JSON.stringify(animationData), assets, '',
);
const goToAndStop = (pos) => {
animation.seekFrame(pos);
const bounds = canvasKit.LTRBRect(
0,
0,
animationData.w * devicePixelRatio,
animationData.h * devicePixelRatio,
);
animation.render(skcanvas, bounds);
surface.flush();
};
return {
goToAndStop,
};
};
const iterateFrames = async (player, animationData, canvas, renderSettings) => {
const snapshotsContainer = document.getElementById('snapshotsContainer');
let currentFrame = 0;
const sampleRate = renderSettings.sampleRate > 0 ? renderSettings.sampleRate : 1;
const totalFrames = animationData.op - animationData.ip;
const width = animationData.w * renderSettings.resolution;
const height = animationData.h * renderSettings.resolution;
while (currentFrame < totalFrames) {
// Disabling rule because execution can't be parallelized
/* eslint-disable no-await-in-loop */
player.goToAndStop(currentFrame);
const element = canvasSnapshot(
canvas,
snapshotsContainer,
width,
height,
);
if (Number(renderSettings.individualAssets) === 0) {
await wait(1); // eslint-disable-line no-await-in-loop
} else {
await puppeteerHelper.submitAndWaitForResponse(
currentFrame,
currentFrame === totalFrames - 1,
width,
height,
);
element.remove();
}
currentFrame += 1 / sampleRate;
/* eslint-enable no-await-in-loop */
}
};
const getAssets = async (animationData, rendererSettings) => {
const assets = {
};
await Promise.all(
animationData.assets
.filter((asset) => asset.p && asset.u)
.map(async (asset) => {
const assetPathParts = rendererSettings.path.split('/');
assetPathParts.pop();
const assetPath = `${assetPathParts.join('/')}/`;
const assetData = await fetch(assetPath + asset.u + asset.p);
assets[asset.p] = await assetData.arrayBuffer();
}),
);
return assets;
};
const start = async (rendererSettings) => {
try {
const canvasKit = await loadSkottieModule();
const animationData = await getAnimationData(rendererSettings);
const canvas = await createCanvas(animationData);
const assets = await getAssets(animationData, rendererSettings);
const skottiePlayer = await createSkottiePlayer(canvasKit, animationData, canvas, assets);
await iterateFrames(skottiePlayer, animationData, canvas, rendererSettings);
} catch (error) {
console.log('ERROR'); // eslint-disable-line no-console
console.log(error.message); // eslint-disable-line no-console
}
};
export default {
start,
};