)]}'
{
  "commit": "5a9ddf4e6f6ef9f65841fd84e8f2f8c33bd962d5",
  "tree": "f010456dafa6e29abe79c5bf3f6d50a644ff40e4",
  "parents": [
    "9861e506dc89924cb6feb30610264f7266e467e3"
  ],
  "author": {
    "name": "Raph Levien",
    "email": "raph@google.com",
    "time": "Wed Nov 01 14:57:27 2023 -0700"
  },
  "committer": {
    "name": "Raph Levien",
    "email": "raph@google.com",
    "time": "Wed Nov 01 14:57:27 2023 -0700"
  },
  "message": "Add comments to help explain msaa logic\n\nTo say that the msaa logic is dense and hard to understand is an understatement. I\u0027ve added some comments which will I hope will help the reader navigate the code, but ultimately it requires a real explanation.\n\nWhile reviewing the code, I realized that horizontal pixel-aligned lines are already being discarded by separate robustness logic, so that case doesn\u0027t need to be handled in is_bump, so I took it out.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c1c521d30c5aa615b7cb3ec1da0dcaf838ca09fc",
      "old_mode": 33188,
      "old_path": "crates/encoding/src/path.rs",
      "new_id": "fb97f2d731cb24f664e1975ea7e62aa6e4a5b5ac",
      "new_mode": 33188,
      "new_path": "crates/encoding/src/path.rs"
    },
    {
      "type": "modify",
      "old_id": "8e3046f822e98ec945199de689decf345f240e69",
      "old_mode": 33188,
      "old_path": "shader/fine.wgsl",
      "new_id": "80c3494878c65d3f202bdf0bfdeef759d16f59d3",
      "new_mode": 33188,
      "new_path": "shader/fine.wgsl"
    }
  ]
}
