)]}'
{
  "commit": "da72eb20f9008b7d645a3ee38d733a93e9d919b3",
  "tree": "4e60aaa781c41f0ec4ee3db974a6e74a63b945ad",
  "parents": [
    "c77ba426c4ebfcc18fea0bfa188748995945e154"
  ],
  "author": {
    "name": "Arman Uguray",
    "email": "armansito@google.com",
    "time": "Tue Apr 02 14:26:22 2024 -0700"
  },
  "committer": {
    "name": "Arman Uguray",
    "email": "armansito@google.com",
    "time": "Tue Apr 02 14:26:22 2024 -0700"
  },
  "message": "[fine] Define the \"r8\" permutation\n\nThe \"r8\" variant of the fine stage can be used to target storage\ntextures with the r8unorm texel format. This is specifically intended\nto reduce the texture memory required for coverage-mask renderers that\nonly output 8-bits of coverage-as-alpha in a single channel. This\nformat is non-standard and requires the an implementation-specific\nextension.\n\nCurrently this usage requires that any encoded color in a path brush use\nonly the red channel as the remaning channels will be ignored.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "5f90f6e120cbdf32951ca716f44e392a87b0724d",
      "old_mode": 33188,
      "old_path": "shader/fine.wgsl",
      "new_id": "a30b0dedeb520812c93ad8d4cd9ca2a0721a9f5c",
      "new_mode": 33188,
      "new_path": "shader/fine.wgsl"
    },
    {
      "type": "modify",
      "old_id": "b235168b6c97b37201fbaeaff0bba4b6b168115f",
      "old_mode": 33188,
      "old_path": "shader/permutations",
      "new_id": "011541eb281e0b575404c458c48261c63d6c6079",
      "new_mode": 33188,
      "new_path": "shader/permutations"
    }
  ]
}
