)]}'
{
  "commit": "92e8303255047fdb0ab5ead0e11c01d56b36ab19",
  "tree": "0841df832ae778f30c4d3c7d794ba862ea352765",
  "parents": [
    "959d3133228c63ab7bb0b42a427b8247a4a2b1f9"
  ],
  "author": {
    "name": "Raph Levien",
    "email": "raph@google.com",
    "time": "Wed Mar 20 17:30:21 2024 -0700"
  },
  "committer": {
    "name": "Raph Levien",
    "email": "raph@google.com",
    "time": "Wed Mar 20 17:32:26 2024 -0700"
  },
  "message": "Revert workaround for miscompilation\n\nWe have an ugly workaround for miscompilation of a workgroup uniform load (see #199). The miscompilation no longer repros, and it\u0027s not clear we still need it. Possibly something changed in naga, or possibly Apple drivers have improved.\n\nIt would be possible to go a little further and trim the allocation of the Paths array so it\u0027s not rounded up to workgroup size, but the practical benefit of that is marginal.\n\nSending this as a PR to see if there still may be problems.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "7b05bdcebb0e42c3bc49d497e83427efe4c6c901",
      "old_mode": 33188,
      "old_path": "shader/tile_alloc.wgsl",
      "new_id": "1bea320486c719f16ed0ed7780cd0a2a5faf0b13",
      "new_mode": 33188,
      "new_path": "shader/tile_alloc.wgsl"
    }
  ]
}
