)]}'
{
  "commit": "7a849140d1cd1c86ed8a4b79cbb15a5216b9e31a",
  "tree": "be5da8028eb35cb400962f4a90964c556cedad28",
  "parents": [
    "161a31cc3897715efa6adcaae71f3c537a7a281d"
  ],
  "author": {
    "name": "Arman Uguray",
    "email": "armansito@google.com",
    "time": "Tue Oct 31 01:16:29 2023 -0700"
  },
  "committer": {
    "name": "Arman Uguray",
    "email": "armansito@google.com",
    "time": "Tue Oct 31 01:28:12 2023 -0700"
  },
  "message": "[coarse] Remove branch conditionals in even-odd handling\n\nMoved the per-drawobject tile discard logic near the existing tile\ninclusion code in the main loop. This avoids the branch conditionals\nthat were present in each draw tag case branch.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "e7c93e0a9be0ace40011cccb371436aea160f009",
      "old_mode": 33188,
      "old_path": "shader/coarse.wgsl",
      "new_id": "c23d088c10fcbda04ef1f4c4be5b1891e1bc314e",
      "new_mode": 33188,
      "new_path": "shader/coarse.wgsl"
    },
    {
      "type": "modify",
      "old_id": "a2d4d47da974daa70d7ebafff40cbd26046a5c3d",
      "old_mode": 33188,
      "old_path": "src/cpu_shader/coarse.rs",
      "new_id": "54a62e4f507ce25a4603076d314995350ae423b4",
      "new_mode": 33188,
      "new_path": "src/cpu_shader/coarse.rs"
    }
  ]
}
