)]}'
{
  "commit": "7a122b64527a1a7081de968ee41c95efef6b411c",
  "tree": "a74f533003edf5f033614261031054b571c1f259",
  "parents": [
    "eded0a1dcd99a9e1a4421992237fe14a1e27f957"
  ],
  "author": {
    "name": "Arman Uguray",
    "email": "armansito@google.com",
    "time": "Mon Nov 13 15:39:07 2023 -0800"
  },
  "committer": {
    "name": "Arman Uguray",
    "email": "armansito@google.com",
    "time": "Mon Nov 13 15:45:17 2023 -0800"
  },
  "message": "Style and comment fixes in the WGSL\n\n* Fix the phrasing in a comment regarding subdivision count\n* Use the vec4f and vec2f predeclared aliases for vec4\u003cf32\u003e and vec2\u003cf32\u003e\n  in `flatten`. I\u0027ve been consistent with this style for new code in\n  this shader and I may make the other shaders use the alises in a\n  follow up since it\u0027s more concise.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "d22d89e358d96570dfea6170ff57b963e46b16d2",
      "old_mode": 33188,
      "old_path": "shader/flatten.wgsl",
      "new_id": "d15dcf8c4293d6abb01f1cedbaea7297de293efe",
      "new_mode": 33188,
      "new_path": "shader/flatten.wgsl"
    }
  ]
}
