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// Copyright 2023 The Vello authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
#[path = "src/compile/mod.rs"]
mod compile;
#[path = "src/types.rs"]
mod types;
use std::env;
use std::fmt::Write;
use std::path::{Path, PathBuf};
use compile::ShaderInfo;
fn main() {
let out_dir = env::var_os("OUT_DIR").unwrap();
let dest_path = Path::new(&out_dir).join("shaders.rs");
// The shaders are defined under the workspace root and not in this crate so we need to locate
// them somehow. Cargo doesn't define an environment variable that points at the root workspace
// directory. In hermetic build environments that don't support relative paths (such as Bazel)
// we support supplying a `WORKSPACE_MANIFEST_FILE` that is expected to be an absolute path to
// the Cargo.toml file at the workspace root. If that's not present, we use a relative path.
let workspace_dir = env::var("WORKSPACE_MANIFEST_FILE")
.ok()
.and_then(|p| Path::new(&p).parent().map(|p| p.to_owned()))
.unwrap_or(PathBuf::from("../../"));
let shader_dir = Path::new(&workspace_dir).join("shader");
let mut shaders = compile::ShaderInfo::from_dir(shader_dir);
// Drop the HashMap and sort by name so that we get deterministic order.
let mut shaders = shaders.drain().collect::<Vec<_>>();
shaders.sort_by(|x, y| x.0.cmp(&y.0));
let mut buf = String::default();
write_types(&mut buf, &shaders).unwrap();
write_shaders(&mut buf, &shaders).unwrap();
std::fs::write(dest_path, &buf).unwrap();
println!("cargo:rerun-if-changed=../shader");
}
fn write_types(buf: &mut String, shaders: &[(String, ShaderInfo)]) -> Result<(), std::fmt::Error> {
writeln!(buf, "pub struct Shaders<'a> {{")?;
for (name, _) in shaders {
writeln!(buf, " pub {name}: ComputeShader<'a>,")?;
}
writeln!(buf, "}}")?;
writeln!(buf, "pub struct Pipelines<T> {{")?;
for (name, _) in shaders {
writeln!(buf, " pub {name}: T,")?;
}
writeln!(buf, "}}")?;
writeln!(buf, "impl<T> Pipelines<T> {{")?;
writeln!(buf, " pub fn from_shaders<H: PipelineHost<ComputePipeline = T>>(shaders: &Shaders, device: &H::Device, host: &mut H) -> Result<Self, H::Error> {{")?;
writeln!(buf, " Ok(Self {{")?;
for (name, _) in shaders {
writeln!(
buf,
" {name}: host.new_compute_pipeline(device, &shaders.{name})?,"
)?;
}
writeln!(buf, " }})")?;
writeln!(buf, " }}")?;
writeln!(buf, "}}")?;
Ok(())
}
fn write_shaders(
buf: &mut String,
shaders: &[(String, ShaderInfo)],
) -> Result<(), std::fmt::Error> {
writeln!(buf, "mod gen {{")?;
writeln!(buf, " use super::*;")?;
writeln!(buf, " use BindType::*;")?;
writeln!(buf, " pub const SHADERS: Shaders<'static> = Shaders {{")?;
for (name, info) in shaders {
let bind_tys = info
.bindings
.iter()
.map(|binding| binding.ty)
.collect::<Vec<_>>();
let wg_bufs = &info.workgroup_buffers;
writeln!(buf, " {name}: ComputeShader {{")?;
writeln!(buf, " name: Cow::Borrowed({:?}),", name)?;
writeln!(
buf,
" workgroup_size: {:?},",
info.workgroup_size
)?;
writeln!(buf, " bindings: Cow::Borrowed(&{:?}),", bind_tys)?;
writeln!(
buf,
" workgroup_buffers: Cow::Borrowed(&{:?}),",
wg_bufs
)?;
if cfg!(feature = "wgsl") {
writeln!(buf, " wgsl: Cow::Borrowed({:?}),", info.source)?;
}
if cfg!(feature = "msl") {
writeln!(
buf,
" msl: Cow::Borrowed({:?}),",
compile::msl::translate(info).unwrap()
)?;
}
writeln!(buf, " }},")?;
}
writeln!(buf, " }};")?;
writeln!(buf, "}}")?;
Ok(())
}