This is a development-only crate for testing the sparse_strip renderers across a corpus of reference images:
The vello_test
proc macro will create a snapshot test for each supported renderer target. See the below example usage.
// Draws a filled triangle into a 125x125 scene. #[vello_test(width = 125, height = 125)] fn filled_triangle(ctx: &mut impl Renderer) { let path = { let mut path = BezPath::new(); path.move_to((5.0, 5.0)); path.line_to((95.0, 50.0)); path.line_to((5.0, 95.0)); path.close_path(); path }; ctx.set_paint(LIME); ctx.fill_path(&path); }
See all the attributes that can be passed to vello_test
in vello_dev_macros/test.rs
.
Requirements:
To run the vello_sparse_tests
suite including the WebGL tests:
wasm-pack test --headless --chrome --features webgl
To debug the output images in webgl, run the same command without --headless
. Any tests that fail will have their diff image appended to the bottom of the page.