tree: fc61d4ba5e660e14cadbe0d8a64cb3b15d89091f [path history] [tgz]
  1. shaders/
  2. src/
  3. build.rs
  4. Cargo.toml
  5. LICENSE-APACHE
  6. LICENSE-MIT
  7. README.md
sparse_strips/vello_sparse_shaders/README.md

Vello Sparse Shaders

Apache 2.0 or MIT license.
Linebender Zulip chat. GitHub Actions CI status.

This crate contains the WGSL programs and optionally generated GLSL shader programs used by the Vello Hybrid renderer.

Features

  • Single source of truth authored WGSL programs.
  • Automated build step for compiling GLSL shaders using naga.

Usage

This crate provides the WGSL programs and build step for GLSL programs that are used by the optimized hybrid rendering engine.

Minimum supported Rust Version (MSRV)

This version of Vello Hybrid Shaders has been verified to compile with Rust 1.85 and later.

Future versions of Vello Hybrid might increase the Rust version requirement. It will not be treated as a breaking change and as such can even happen with small patch releases.

As time has passed, some of Vello Hybrid‘s dependencies could have released versions with a higher Rust requirement. If you encounter a compilation issue due to a dependency and don’t want to upgrade your Rust toolchain, then you could downgrade the dependency.

# Use the problematic dependency's name and version
cargo update -p package_name --precise 0.1.1

Community

Discussion of Vello Hybrid development happens in the Linebender Zulip, specifically the #vello channel. All public content can be read without logging in.

Contributions are welcome by pull request. The Rust code of conduct applies.

License

Licensed under either of

at your option.