)]}'
{
  "commit": "cd9243c7daaf31325457fe0c6923785d94b5d2c9",
  "tree": "0c5fc604cccbb3716126e1e0ea6eda618377da8b",
  "parents": [
    "76011823eacebc4e83f7d3d311b99598d423f665"
  ],
  "author": {
    "name": "Raph Levien",
    "email": "raph@google.com",
    "time": "Fri Oct 06 08:12:28 2023 -0700"
  },
  "committer": {
    "name": "Raph Levien",
    "email": "raph@google.com",
    "time": "Fri Oct 06 18:10:08 2023 -0700"
  },
  "message": "Port bounding box fixes to CPU shaders\n\nBasically ports #335, which aggressively culls empty bounding boxes.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "36731528f6c3cebdfccaa6b6938eb867c0aa37da",
      "old_mode": 33188,
      "old_path": "src/cpu_shader/binning.rs",
      "new_id": "8c2a79583df4c7094483960ec0ae758350bec42e",
      "new_mode": 33188,
      "new_path": "src/cpu_shader/binning.rs"
    },
    {
      "type": "modify",
      "old_id": "0d605e5377f46d401efc11211351bba6216ea0cf",
      "old_mode": 33188,
      "old_path": "src/cpu_shader/tile_alloc.rs",
      "new_id": "367f28df2ec2242fad031e4e840c1d041d1a90cf",
      "new_mode": 33188,
      "new_path": "src/cpu_shader/tile_alloc.rs"
    }
  ]
}
