)]}'
{
  "commit": "1ba466801a3112e58dc7d1c68abf16108a099201",
  "tree": "9d416d1a480daf56b9334ef08fe67daa59d0bbbe",
  "parents": [
    "46cc30b7d9ce72721809638a4de08c4b9808f04f"
  ],
  "author": {
    "name": "Bruce Mitchener",
    "email": "bruce.mitchener@gmail.com",
    "time": "Tue Apr 14 15:31:42 2026 +0700"
  },
  "committer": {
    "name": "GitHub",
    "email": "noreply@github.com",
    "time": "Tue Apr 14 08:31:42 2026 +0000"
  },
  "message": "shader: implement bicubic image sampling (#1557)\n\nAdapt the sparse-strips bicubic kernel to main Vello\u0027s single 2D atlas\nand premultiplied image path, and add a dedicated snapshot scene that\ndistinguishes Low, Medium, and High image sampling.\n\nThis addresses part of #1545.",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "dc2ce29507dd9f45e96512c89758fdd6fa23d585",
      "old_mode": 33188,
      "old_path": "examples/scenes/src/test_scenes.rs",
      "new_id": "5d87c1fec12bcd0d7246d573746d6378df3f305b",
      "new_mode": 33188,
      "new_path": "examples/scenes/src/test_scenes.rs"
    },
    {
      "type": "modify",
      "old_id": "f81f8722ef0368317098b3e38222f9cbb844c792",
      "old_mode": 33188,
      "old_path": "vello_shaders/shader/fine.wgsl",
      "new_id": "19394d694e876b2b114d94acbc24853dd5751f75",
      "new_mode": 33188,
      "new_path": "vello_shaders/shader/fine.wgsl"
    },
    {
      "type": "add",
      "old_id": "0000000000000000000000000000000000000000",
      "old_mode": 0,
      "old_path": "/dev/null",
      "new_id": "65bf6bb628f95f20b33626ccc25076bdda559ea5",
      "new_mode": 33188,
      "new_path": "vello_tests/snapshots/image_sampling_bicubic.png"
    },
    {
      "type": "modify",
      "old_id": "c3c9a83e8c52b89927e2df009356bc6bf74b0f4c",
      "old_mode": 33188,
      "old_path": "vello_tests/tests/snapshot_test_scenes.rs",
      "new_id": "8266ccb3d930fc7db0b54fa19bee073e36d89659",
      "new_mode": 33188,
      "new_path": "vello_tests/tests/snapshot_test_scenes.rs"
    }
  ]
}
