blob: ba5f3e2be5d380d651c9574cda0e0bf0d1b10d05 [file] [log] [blame]
use piet_gpu_derive::piet_gpu;
// Structures representing segments for stroke/fill items.
piet_gpu! {
#[gpu_write]
mod segment {
struct TileHeader {
n: u32,
items: Ref<ItemHeader>,
}
// Note: this is only suitable for strokes, fills require backdrop.
struct ItemHeader {
n: u32,
segments: Ref<Segment>,
}
// TODO: strongly consider using f16. If so, these would be
// relative to the tile. We're doing f32 for now to minimize
// divergence from piet-metal originals.
struct Segment {
start: [f32; 2],
end: [f32; 2],
}
}
}