| struct DrawMonoid |
| { |
| uint path_ix; |
| uint clip_ix; |
| uint scene_offset; |
| uint info_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); |
| |
| static const DrawMonoid _18 = { 0u, 0u, 0u, 0u }; |
| |
| RWByteAddressBuffer _71 : register(u0, space0); |
| |
| static uint3 gl_LocalInvocationID; |
| static uint3 gl_GlobalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| groupshared DrawMonoid sh_scratch[256]; |
| |
| DrawMonoid combine_draw_monoid(DrawMonoid a, DrawMonoid b) |
| { |
| DrawMonoid c; |
| c.path_ix = a.path_ix + b.path_ix; |
| c.clip_ix = a.clip_ix + b.clip_ix; |
| c.scene_offset = a.scene_offset + b.scene_offset; |
| c.info_offset = a.info_offset + b.info_offset; |
| return c; |
| } |
| |
| DrawMonoid draw_monoid_identity() |
| { |
| return _18; |
| } |
| |
| void comp_main() |
| { |
| uint ix = gl_GlobalInvocationID.x * 8u; |
| DrawMonoid _75; |
| _75.path_ix = _71.Load(ix * 16 + 0); |
| _75.clip_ix = _71.Load(ix * 16 + 4); |
| _75.scene_offset = _71.Load(ix * 16 + 8); |
| _75.info_offset = _71.Load(ix * 16 + 12); |
| DrawMonoid local[8]; |
| local[0].path_ix = _75.path_ix; |
| local[0].clip_ix = _75.clip_ix; |
| local[0].scene_offset = _75.scene_offset; |
| local[0].info_offset = _75.info_offset; |
| DrawMonoid param_1; |
| for (uint i = 1u; i < 8u; i++) |
| { |
| DrawMonoid param = local[i - 1u]; |
| DrawMonoid _106; |
| _106.path_ix = _71.Load((ix + i) * 16 + 0); |
| _106.clip_ix = _71.Load((ix + i) * 16 + 4); |
| _106.scene_offset = _71.Load((ix + i) * 16 + 8); |
| _106.info_offset = _71.Load((ix + i) * 16 + 12); |
| param_1.path_ix = _106.path_ix; |
| param_1.clip_ix = _106.clip_ix; |
| param_1.scene_offset = _106.scene_offset; |
| param_1.info_offset = _106.info_offset; |
| local[i] = combine_draw_monoid(param, param_1); |
| } |
| DrawMonoid agg = local[7]; |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| for (uint i_1 = 0u; i_1 < 8u; i_1++) |
| { |
| GroupMemoryBarrierWithGroupSync(); |
| if (gl_LocalInvocationID.x >= (1u << i_1)) |
| { |
| DrawMonoid other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; |
| DrawMonoid param_2 = other; |
| DrawMonoid param_3 = agg; |
| agg = combine_draw_monoid(param_2, param_3); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| DrawMonoid row = draw_monoid_identity(); |
| if (gl_LocalInvocationID.x > 0u) |
| { |
| row = sh_scratch[gl_LocalInvocationID.x - 1u]; |
| } |
| for (uint i_2 = 0u; i_2 < 8u; i_2++) |
| { |
| DrawMonoid param_4 = row; |
| DrawMonoid param_5 = local[i_2]; |
| DrawMonoid m = combine_draw_monoid(param_4, param_5); |
| uint _199 = ix + i_2; |
| _71.Store(_199 * 16 + 0, m.path_ix); |
| _71.Store(_199 * 16 + 4, m.clip_ix); |
| _71.Store(_199 * 16 + 8, m.scene_offset); |
| _71.Store(_199 * 16 + 12, m.info_offset); |
| } |
| } |
| |
| [numthreads(256, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; |
| comp_main(); |
| } |