| struct DrawMonoid |
| { |
| uint path_ix; |
| uint clip_ix; |
| uint scene_offset; |
| uint info_offset; |
| }; |
| |
| struct Alloc |
| { |
| uint offset; |
| }; |
| |
| struct Config |
| { |
| uint n_elements; |
| uint n_pathseg; |
| uint width_in_tiles; |
| uint height_in_tiles; |
| Alloc tile_alloc; |
| Alloc bin_alloc; |
| Alloc ptcl_alloc; |
| Alloc pathseg_alloc; |
| Alloc anno_alloc; |
| Alloc trans_alloc; |
| Alloc path_bbox_alloc; |
| Alloc drawmonoid_alloc; |
| Alloc clip_alloc; |
| Alloc clip_bic_alloc; |
| Alloc clip_stack_alloc; |
| Alloc clip_bbox_alloc; |
| Alloc draw_bbox_alloc; |
| Alloc drawinfo_alloc; |
| uint n_trans; |
| uint n_path; |
| uint n_clip; |
| uint trans_offset; |
| uint linewidth_offset; |
| uint pathtag_offset; |
| uint pathseg_offset; |
| uint drawtag_offset; |
| uint drawdata_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); |
| |
| ByteAddressBuffer _87 : register(t1, space0); |
| ByteAddressBuffer _97 : register(t2, space0); |
| RWByteAddressBuffer _188 : register(u3, space0); |
| RWByteAddressBuffer _206 : register(u0, space0); |
| |
| static uint3 gl_WorkGroupID; |
| static uint3 gl_LocalInvocationID; |
| static uint3 gl_GlobalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_WorkGroupID : SV_GroupID; |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| groupshared DrawMonoid sh_scratch[256]; |
| |
| DrawMonoid map_tag(uint tag_word) |
| { |
| uint has_path = uint(tag_word != 0u); |
| DrawMonoid _70 = { has_path, tag_word & 1u, tag_word & 28u, (tag_word >> uint(4)) & 60u }; |
| return _70; |
| } |
| |
| DrawMonoid combine_draw_monoid(DrawMonoid a, DrawMonoid b) |
| { |
| DrawMonoid c; |
| c.path_ix = a.path_ix + b.path_ix; |
| c.clip_ix = a.clip_ix + b.clip_ix; |
| c.scene_offset = a.scene_offset + b.scene_offset; |
| c.info_offset = a.info_offset + b.info_offset; |
| return c; |
| } |
| |
| void comp_main() |
| { |
| uint ix = gl_GlobalInvocationID.x * 8u; |
| uint drawtag_base = _87.Load(100) >> uint(2); |
| uint tag_word = _97.Load((drawtag_base + ix) * 4 + 0); |
| uint param = tag_word; |
| DrawMonoid agg = map_tag(param); |
| for (uint i = 1u; i < 8u; i++) |
| { |
| uint tag_word_1 = _97.Load(((drawtag_base + ix) + i) * 4 + 0); |
| uint param_1 = tag_word_1; |
| DrawMonoid param_2 = agg; |
| DrawMonoid param_3 = map_tag(param_1); |
| agg = combine_draw_monoid(param_2, param_3); |
| } |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| for (uint i_1 = 0u; i_1 < 8u; i_1++) |
| { |
| GroupMemoryBarrierWithGroupSync(); |
| if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u) |
| { |
| DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)]; |
| DrawMonoid param_4 = agg; |
| DrawMonoid param_5 = other; |
| agg = combine_draw_monoid(param_4, param_5); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| } |
| if (gl_LocalInvocationID.x == 0u) |
| { |
| _188.Store(gl_WorkGroupID.x * 16 + 0, agg.path_ix); |
| _188.Store(gl_WorkGroupID.x * 16 + 4, agg.clip_ix); |
| _188.Store(gl_WorkGroupID.x * 16 + 8, agg.scene_offset); |
| _188.Store(gl_WorkGroupID.x * 16 + 12, agg.info_offset); |
| } |
| } |
| |
| [numthreads(256, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_WorkGroupID = stage_input.gl_WorkGroupID; |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; |
| comp_main(); |
| } |