blob: 7edc6cd69fa23c6ee658712756cb174dd83d6801 [file] [log] [blame]
// Copyright 2022 The piet-gpu authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
/// Defines the color mixing function for a blend operation.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[repr(C)]
pub enum Mix {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15,
}
/// Defines the layer composition function for a blend operation.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
#[repr(C)]
pub enum Compose {
Clear = 0,
Copy = 1,
Dest = 2,
SrcOver = 3,
DestOver = 4,
SrcIn = 5,
DestIn = 6,
SrcOut = 7,
DestOut = 8,
SrcAtop = 9,
DestAtop = 10,
Xor = 11,
Plus = 12,
PlusDarker = 13,
PlusLighter = 14,
}
/// Blend mode consisting of mixing and composition functions.
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct Blend {
pub mix: Mix,
pub compose: Compose,
}
impl Blend {
pub fn new(mix: Mix, compose: Compose) -> Self {
Self { mix, compose }
}
pub fn pack(&self) -> u32 {
(self.mix as u32) << 8 | self.compose as u32
}
}
impl Default for Blend {
fn default() -> Self {
Self {
mix: Mix::Normal,
compose: Compose::SrcOver,
}
}
}
impl From<Mix> for Blend {
fn from(mix: Mix) -> Self {
Self {
mix,
compose: Compose::SrcOver,
}
}
}
impl From<Compose> for Blend {
fn from(compose: Compose) -> Self {
Self {
mix: Mix::Normal,
compose,
}
}
}