| struct Alloc |
| { |
| uint offset; |
| }; |
| |
| struct MallocResult |
| { |
| Alloc alloc; |
| bool failed; |
| }; |
| |
| struct BinInstanceRef |
| { |
| uint offset; |
| }; |
| |
| struct BinInstance |
| { |
| uint element_ix; |
| }; |
| |
| struct DrawMonoid |
| { |
| uint path_ix; |
| uint clip_ix; |
| uint scene_offset; |
| uint info_offset; |
| }; |
| |
| struct Config |
| { |
| uint n_elements; |
| uint n_pathseg; |
| uint width_in_tiles; |
| uint height_in_tiles; |
| Alloc tile_alloc; |
| Alloc bin_alloc; |
| Alloc ptcl_alloc; |
| Alloc pathseg_alloc; |
| Alloc anno_alloc; |
| Alloc trans_alloc; |
| Alloc path_bbox_alloc; |
| Alloc drawmonoid_alloc; |
| Alloc clip_alloc; |
| Alloc clip_bic_alloc; |
| Alloc clip_stack_alloc; |
| Alloc clip_bbox_alloc; |
| Alloc draw_bbox_alloc; |
| Alloc drawinfo_alloc; |
| uint n_trans; |
| uint n_path; |
| uint n_clip; |
| uint trans_offset; |
| uint linewidth_offset; |
| uint pathtag_offset; |
| uint pathseg_offset; |
| uint drawtag_offset; |
| uint drawdata_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); |
| |
| RWByteAddressBuffer _81 : register(u0, space0); |
| ByteAddressBuffer _156 : register(t1, space0); |
| |
| static uint3 gl_WorkGroupID; |
| static uint3 gl_LocalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_WorkGroupID : SV_GroupID; |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| }; |
| |
| groupshared uint bitmaps[8][256]; |
| groupshared bool sh_alloc_failed; |
| groupshared uint count[8][256]; |
| groupshared Alloc sh_chunk_alloc[256]; |
| |
| DrawMonoid load_draw_monoid(uint element_ix) |
| { |
| uint base = (_156.Load(44) >> uint(2)) + (4u * element_ix); |
| uint path_ix = _81.Load(base * 4 + 8); |
| uint clip_ix = _81.Load((base + 1u) * 4 + 8); |
| uint scene_offset = _81.Load((base + 2u) * 4 + 8); |
| uint info_offset = _81.Load((base + 3u) * 4 + 8); |
| DrawMonoid _190 = { path_ix, clip_ix, scene_offset, info_offset }; |
| return _190; |
| } |
| |
| float4 load_clip_bbox(uint clip_ix) |
| { |
| uint base = (_156.Load(60) >> uint(2)) + (4u * clip_ix); |
| float x0 = asfloat(_81.Load(base * 4 + 8)); |
| float y0 = asfloat(_81.Load((base + 1u) * 4 + 8)); |
| float x1 = asfloat(_81.Load((base + 2u) * 4 + 8)); |
| float y1 = asfloat(_81.Load((base + 3u) * 4 + 8)); |
| float4 bbox = float4(x0, y0, x1, y1); |
| return bbox; |
| } |
| |
| float4 load_path_bbox(uint path_ix) |
| { |
| uint base = (_156.Load(40) >> uint(2)) + (6u * path_ix); |
| float bbox_l = float(_81.Load(base * 4 + 8)) - 32768.0f; |
| float bbox_t = float(_81.Load((base + 1u) * 4 + 8)) - 32768.0f; |
| float bbox_r = float(_81.Load((base + 2u) * 4 + 8)) - 32768.0f; |
| float bbox_b = float(_81.Load((base + 3u) * 4 + 8)) - 32768.0f; |
| float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b); |
| return bbox; |
| } |
| |
| float4 bbox_intersect(float4 a, float4 b) |
| { |
| return float4(max(a.xy, b.xy), min(a.zw, b.zw)); |
| } |
| |
| void store_draw_bbox(uint draw_ix, float4 bbox) |
| { |
| uint base = (_156.Load(64) >> uint(2)) + (4u * draw_ix); |
| _81.Store(base * 4 + 8, asuint(bbox.x)); |
| _81.Store((base + 1u) * 4 + 8, asuint(bbox.y)); |
| _81.Store((base + 2u) * 4 + 8, asuint(bbox.z)); |
| _81.Store((base + 3u) * 4 + 8, asuint(bbox.w)); |
| } |
| |
| Alloc new_alloc(uint offset, uint size, bool mem_ok) |
| { |
| Alloc a; |
| a.offset = offset; |
| return a; |
| } |
| |
| MallocResult malloc(uint size) |
| { |
| uint _87; |
| _81.InterlockedAdd(0, size, _87); |
| uint offset = _87; |
| uint _94; |
| _81.GetDimensions(_94); |
| _94 = (_94 - 8) / 4; |
| MallocResult r; |
| r.failed = (offset + size) > uint(int(_94) * 4); |
| uint param = offset; |
| uint param_1 = size; |
| bool param_2 = !r.failed; |
| r.alloc = new_alloc(param, param_1, param_2); |
| if (r.failed) |
| { |
| uint _116; |
| _81.InterlockedMax(4, 1u, _116); |
| return r; |
| } |
| return r; |
| } |
| |
| bool touch_mem(Alloc alloc, uint offset) |
| { |
| return true; |
| } |
| |
| void write_mem(Alloc alloc, uint offset, uint val) |
| { |
| Alloc param = alloc; |
| uint param_1 = offset; |
| if (!touch_mem(param, param_1)) |
| { |
| return; |
| } |
| _81.Store(offset * 4 + 8, val); |
| } |
| |
| void BinInstance_write(Alloc a, BinInstanceRef ref, BinInstance s) |
| { |
| uint ix = ref.offset >> uint(2); |
| Alloc param = a; |
| uint param_1 = ix + 0u; |
| uint param_2 = s.element_ix; |
| write_mem(param, param_1, param_2); |
| } |
| |
| void comp_main() |
| { |
| uint my_partition = gl_WorkGroupID.x; |
| for (uint i = 0u; i < 8u; i++) |
| { |
| bitmaps[i][gl_LocalInvocationID.x] = 0u; |
| } |
| if (gl_LocalInvocationID.x == 0u) |
| { |
| sh_alloc_failed = false; |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x; |
| int x0 = 0; |
| int y0 = 0; |
| int x1 = 0; |
| int y1 = 0; |
| if (element_ix < _156.Load(0)) |
| { |
| uint param = element_ix; |
| DrawMonoid draw_monoid = load_draw_monoid(param); |
| uint path_ix = draw_monoid.path_ix; |
| float4 clip_bbox = float4(-1000000000.0f, -1000000000.0f, 1000000000.0f, 1000000000.0f); |
| uint clip_ix = draw_monoid.clip_ix; |
| if (clip_ix > 0u) |
| { |
| uint param_1 = clip_ix - 1u; |
| clip_bbox = load_clip_bbox(param_1); |
| } |
| uint param_2 = path_ix; |
| float4 path_bbox = load_path_bbox(param_2); |
| float4 param_3 = path_bbox; |
| float4 param_4 = clip_bbox; |
| float4 bbox = bbox_intersect(param_3, param_4); |
| float4 _417 = bbox; |
| float4 _419 = bbox; |
| float2 _421 = max(_417.xy, _419.zw); |
| bbox.z = _421.x; |
| bbox.w = _421.y; |
| uint param_5 = element_ix; |
| float4 param_6 = bbox; |
| store_draw_bbox(param_5, param_6); |
| x0 = int(floor(bbox.x * 0.00390625f)); |
| y0 = int(floor(bbox.y * 0.00390625f)); |
| x1 = int(ceil(bbox.z * 0.00390625f)); |
| y1 = int(ceil(bbox.w * 0.00390625f)); |
| } |
| uint width_in_bins = ((_156.Load(8) + 16u) - 1u) / 16u; |
| uint height_in_bins = ((_156.Load(12) + 16u) - 1u) / 16u; |
| x0 = clamp(x0, 0, int(width_in_bins)); |
| x1 = clamp(x1, x0, int(width_in_bins)); |
| y0 = clamp(y0, 0, int(height_in_bins)); |
| y1 = clamp(y1, y0, int(height_in_bins)); |
| if (x0 == x1) |
| { |
| y1 = y0; |
| } |
| int x = x0; |
| int y = y0; |
| uint my_slice = gl_LocalInvocationID.x / 32u; |
| uint my_mask = 1u << (gl_LocalInvocationID.x & 31u); |
| while (y < y1) |
| { |
| uint _523; |
| InterlockedOr(bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, _523); |
| x++; |
| if (x == x1) |
| { |
| x = x0; |
| y++; |
| } |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| uint element_count = 0u; |
| for (uint i_1 = 0u; i_1 < 8u; i_1++) |
| { |
| element_count += uint(int(countbits(bitmaps[i_1][gl_LocalInvocationID.x]))); |
| count[i_1][gl_LocalInvocationID.x] = element_count; |
| } |
| uint param_7 = 0u; |
| uint param_8 = 0u; |
| bool param_9 = true; |
| Alloc chunk_alloc = new_alloc(param_7, param_8, param_9); |
| if (element_count != 0u) |
| { |
| uint param_10 = element_count * 4u; |
| MallocResult _573 = malloc(param_10); |
| MallocResult chunk = _573; |
| chunk_alloc = chunk.alloc; |
| sh_chunk_alloc[gl_LocalInvocationID.x] = chunk_alloc; |
| if (chunk.failed) |
| { |
| sh_alloc_failed = true; |
| } |
| } |
| uint out_ix = (_156.Load(20) >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u); |
| Alloc _603; |
| _603.offset = _156.Load(20); |
| Alloc param_11; |
| param_11.offset = _603.offset; |
| uint param_12 = out_ix; |
| uint param_13 = element_count; |
| write_mem(param_11, param_12, param_13); |
| Alloc _615; |
| _615.offset = _156.Load(20); |
| Alloc param_14; |
| param_14.offset = _615.offset; |
| uint param_15 = out_ix + 1u; |
| uint param_16 = chunk_alloc.offset; |
| write_mem(param_14, param_15, param_16); |
| GroupMemoryBarrierWithGroupSync(); |
| bool _630; |
| if (!sh_alloc_failed) |
| { |
| _630 = _81.Load(4) != 0u; |
| } |
| else |
| { |
| _630 = sh_alloc_failed; |
| } |
| if (_630) |
| { |
| return; |
| } |
| x = x0; |
| y = y0; |
| while (y < y1) |
| { |
| uint bin_ix = (uint(y) * width_in_bins) + uint(x); |
| uint out_mask = bitmaps[my_slice][bin_ix]; |
| if ((out_mask & my_mask) != 0u) |
| { |
| uint idx = uint(int(countbits(out_mask & (my_mask - 1u)))); |
| if (my_slice > 0u) |
| { |
| idx += count[my_slice - 1u][bin_ix]; |
| } |
| Alloc out_alloc = sh_chunk_alloc[bin_ix]; |
| uint out_offset = out_alloc.offset + (idx * 4u); |
| BinInstanceRef _692 = { out_offset }; |
| BinInstance _694 = { element_ix }; |
| Alloc param_17 = out_alloc; |
| BinInstanceRef param_18 = _692; |
| BinInstance param_19 = _694; |
| BinInstance_write(param_17, param_18, param_19); |
| } |
| x++; |
| if (x == x1) |
| { |
| x = x0; |
| y++; |
| } |
| } |
| } |
| |
| [numthreads(256, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_WorkGroupID = stage_input.gl_WorkGroupID; |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| comp_main(); |
| } |