| struct ElementRef |
| { |
| uint offset; |
| }; |
| |
| struct ElementTag |
| { |
| uint tag; |
| uint flags; |
| }; |
| |
| struct DrawMonoid |
| { |
| uint path_ix; |
| uint clip_ix; |
| }; |
| |
| struct Alloc |
| { |
| uint offset; |
| }; |
| |
| struct Config |
| { |
| uint n_elements; |
| uint n_pathseg; |
| uint width_in_tiles; |
| uint height_in_tiles; |
| Alloc tile_alloc; |
| Alloc bin_alloc; |
| Alloc ptcl_alloc; |
| Alloc pathseg_alloc; |
| Alloc anno_alloc; |
| Alloc trans_alloc; |
| Alloc bbox_alloc; |
| Alloc drawmonoid_alloc; |
| uint n_trans; |
| uint trans_offset; |
| uint pathtag_offset; |
| uint linewidth_offset; |
| uint pathseg_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u); |
| |
| static const DrawMonoid _67 = { 0u, 0u }; |
| static const DrawMonoid _94 = { 1u, 0u }; |
| static const DrawMonoid _96 = { 1u, 1u }; |
| static const DrawMonoid _98 = { 0u, 1u }; |
| |
| ByteAddressBuffer _49 : register(t2); |
| ByteAddressBuffer _218 : register(t3); |
| ByteAddressBuffer _248 : register(t1); |
| RWByteAddressBuffer _277 : register(u0); |
| |
| static uint3 gl_WorkGroupID; |
| static uint3 gl_LocalInvocationID; |
| static uint3 gl_GlobalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_WorkGroupID : SV_GroupID; |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| groupshared DrawMonoid sh_scratch[512]; |
| |
| ElementTag Element_tag(ElementRef ref) |
| { |
| uint tag_and_flags = _49.Load((ref.offset >> uint(2)) * 4 + 0); |
| ElementTag _63 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) }; |
| return _63; |
| } |
| |
| DrawMonoid map_tag(uint tag_word) |
| { |
| switch (tag_word) |
| { |
| case 4u: |
| case 5u: |
| case 6u: |
| { |
| return _94; |
| } |
| case 9u: |
| { |
| return _96; |
| } |
| case 10u: |
| { |
| return _98; |
| } |
| default: |
| { |
| return _67; |
| } |
| } |
| } |
| |
| ElementRef Element_index(ElementRef ref, uint index) |
| { |
| ElementRef _42 = { ref.offset + (index * 36u) }; |
| return _42; |
| } |
| |
| DrawMonoid combine_tag_monoid(DrawMonoid a, DrawMonoid b) |
| { |
| DrawMonoid c; |
| c.path_ix = a.path_ix + b.path_ix; |
| c.clip_ix = a.clip_ix + b.clip_ix; |
| return c; |
| } |
| |
| DrawMonoid tag_monoid_identity() |
| { |
| return _67; |
| } |
| |
| void comp_main() |
| { |
| uint ix = gl_GlobalInvocationID.x * 8u; |
| ElementRef _115 = { ix * 36u }; |
| ElementRef ref = _115; |
| ElementRef param = ref; |
| uint tag_word = Element_tag(param).tag; |
| uint param_1 = tag_word; |
| DrawMonoid agg = map_tag(param_1); |
| DrawMonoid local[8]; |
| local[0] = agg; |
| for (uint i = 1u; i < 8u; i++) |
| { |
| ElementRef param_2 = ref; |
| uint param_3 = i; |
| ElementRef param_4 = Element_index(param_2, param_3); |
| tag_word = Element_tag(param_4).tag; |
| uint param_5 = tag_word; |
| DrawMonoid param_6 = agg; |
| DrawMonoid param_7 = map_tag(param_5); |
| agg = combine_tag_monoid(param_6, param_7); |
| local[i] = agg; |
| } |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| for (uint i_1 = 0u; i_1 < 9u; i_1++) |
| { |
| GroupMemoryBarrierWithGroupSync(); |
| if (gl_LocalInvocationID.x >= (1u << i_1)) |
| { |
| DrawMonoid other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; |
| DrawMonoid param_8 = other; |
| DrawMonoid param_9 = agg; |
| agg = combine_tag_monoid(param_8, param_9); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| DrawMonoid row = tag_monoid_identity(); |
| if (gl_WorkGroupID.x > 0u) |
| { |
| DrawMonoid _224; |
| _224.path_ix = _218.Load((gl_WorkGroupID.x - 1u) * 8 + 0); |
| _224.clip_ix = _218.Load((gl_WorkGroupID.x - 1u) * 8 + 4); |
| row.path_ix = _224.path_ix; |
| row.clip_ix = _224.clip_ix; |
| } |
| if (gl_LocalInvocationID.x > 0u) |
| { |
| DrawMonoid param_10 = row; |
| DrawMonoid param_11 = sh_scratch[gl_LocalInvocationID.x - 1u]; |
| row = combine_tag_monoid(param_10, param_11); |
| } |
| uint out_base = (_248.Load(44) >> uint(2)) + ((gl_GlobalInvocationID.x * 2u) * 8u); |
| for (uint i_2 = 0u; i_2 < 8u; i_2++) |
| { |
| DrawMonoid param_12 = row; |
| DrawMonoid param_13 = local[i_2]; |
| DrawMonoid m = combine_tag_monoid(param_12, param_13); |
| _277.Store((out_base + (i_2 * 2u)) * 4 + 8, m.path_ix); |
| _277.Store(((out_base + (i_2 * 2u)) + 1u) * 4 + 8, m.clip_ix); |
| } |
| } |
| |
| [numthreads(512, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_WorkGroupID = stage_input.gl_WorkGroupID; |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; |
| comp_main(); |
| } |