| struct TransformRef |
| { |
| uint offset; |
| }; |
| |
| struct Transform |
| { |
| float4 mat; |
| float2 translate; |
| }; |
| |
| struct Alloc |
| { |
| uint offset; |
| }; |
| |
| struct Config |
| { |
| uint n_elements; |
| uint n_pathseg; |
| uint width_in_tiles; |
| uint height_in_tiles; |
| Alloc tile_alloc; |
| Alloc bin_alloc; |
| Alloc ptcl_alloc; |
| Alloc pathseg_alloc; |
| Alloc anno_alloc; |
| Alloc trans_alloc; |
| Alloc bbox_alloc; |
| Alloc drawmonoid_alloc; |
| uint n_trans; |
| uint n_path; |
| uint trans_offset; |
| uint linewidth_offset; |
| uint pathtag_offset; |
| uint pathseg_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); |
| |
| ByteAddressBuffer _49 : register(t2, space0); |
| ByteAddressBuffer _161 : register(t1, space0); |
| RWByteAddressBuffer _250 : register(u3, space0); |
| RWByteAddressBuffer _266 : register(u0, space0); |
| |
| static uint3 gl_WorkGroupID; |
| static uint3 gl_LocalInvocationID; |
| static uint3 gl_GlobalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_WorkGroupID : SV_GroupID; |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| groupshared Transform sh_scratch[256]; |
| |
| Transform Transform_read(TransformRef ref) |
| { |
| uint ix = ref.offset >> uint(2); |
| uint raw0 = _49.Load((ix + 0u) * 4 + 0); |
| uint raw1 = _49.Load((ix + 1u) * 4 + 0); |
| uint raw2 = _49.Load((ix + 2u) * 4 + 0); |
| uint raw3 = _49.Load((ix + 3u) * 4 + 0); |
| uint raw4 = _49.Load((ix + 4u) * 4 + 0); |
| uint raw5 = _49.Load((ix + 5u) * 4 + 0); |
| Transform s; |
| s.mat = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3)); |
| s.translate = float2(asfloat(raw4), asfloat(raw5)); |
| return s; |
| } |
| |
| TransformRef Transform_index(TransformRef ref, uint index) |
| { |
| TransformRef _37 = { ref.offset + (index * 24u) }; |
| return _37; |
| } |
| |
| Transform combine_monoid(Transform a, Transform b) |
| { |
| Transform c; |
| c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww); |
| c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate; |
| return c; |
| } |
| |
| void comp_main() |
| { |
| uint ix = gl_GlobalInvocationID.x * 8u; |
| TransformRef _168 = { _161.Load(56) + (ix * 24u) }; |
| TransformRef ref = _168; |
| TransformRef param = ref; |
| Transform agg = Transform_read(param); |
| for (uint i = 1u; i < 8u; i++) |
| { |
| TransformRef param_1 = ref; |
| uint param_2 = i; |
| TransformRef param_3 = Transform_index(param_1, param_2); |
| Transform param_4 = agg; |
| Transform param_5 = Transform_read(param_3); |
| agg = combine_monoid(param_4, param_5); |
| } |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| for (uint i_1 = 0u; i_1 < 8u; i_1++) |
| { |
| GroupMemoryBarrierWithGroupSync(); |
| if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u) |
| { |
| Transform other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)]; |
| Transform param_6 = agg; |
| Transform param_7 = other; |
| agg = combine_monoid(param_6, param_7); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| } |
| if (gl_LocalInvocationID.x == 0u) |
| { |
| _250.Store4(gl_WorkGroupID.x * 32 + 0, asuint(agg.mat)); |
| _250.Store2(gl_WorkGroupID.x * 32 + 16, asuint(agg.translate)); |
| } |
| } |
| |
| [numthreads(256, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_WorkGroupID = stage_input.gl_WorkGroupID; |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; |
| comp_main(); |
| } |