| struct Alloc |
| { |
| uint offset; |
| }; |
| |
| struct TransformRef |
| { |
| uint offset; |
| }; |
| |
| struct Transform |
| { |
| float4 mat; |
| float2 translate; |
| }; |
| |
| struct TransformSegRef |
| { |
| uint offset; |
| }; |
| |
| struct TransformSeg |
| { |
| float4 mat; |
| float2 translate; |
| }; |
| |
| struct Config |
| { |
| uint n_elements; |
| uint n_pathseg; |
| uint width_in_tiles; |
| uint height_in_tiles; |
| Alloc tile_alloc; |
| Alloc bin_alloc; |
| Alloc ptcl_alloc; |
| Alloc pathseg_alloc; |
| Alloc anno_alloc; |
| Alloc trans_alloc; |
| Alloc bbox_alloc; |
| Alloc drawmonoid_alloc; |
| uint n_trans; |
| uint n_path; |
| uint trans_offset; |
| uint linewidth_offset; |
| uint pathtag_offset; |
| uint pathseg_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); |
| |
| static const Transform _224 = { float4(1.0f, 0.0f, 0.0f, 1.0f), 0.0f.xx }; |
| |
| RWByteAddressBuffer _71 : register(u0, space0); |
| ByteAddressBuffer _96 : register(t2, space0); |
| ByteAddressBuffer _278 : register(t1, space0); |
| ByteAddressBuffer _376 : register(t3, space0); |
| |
| static uint3 gl_WorkGroupID; |
| static uint3 gl_LocalInvocationID; |
| static uint3 gl_GlobalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_WorkGroupID : SV_GroupID; |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| uint3 gl_GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| groupshared Transform sh_scratch[256]; |
| |
| Transform Transform_read(TransformRef ref) |
| { |
| uint ix = ref.offset >> uint(2); |
| uint raw0 = _96.Load((ix + 0u) * 4 + 0); |
| uint raw1 = _96.Load((ix + 1u) * 4 + 0); |
| uint raw2 = _96.Load((ix + 2u) * 4 + 0); |
| uint raw3 = _96.Load((ix + 3u) * 4 + 0); |
| uint raw4 = _96.Load((ix + 4u) * 4 + 0); |
| uint raw5 = _96.Load((ix + 5u) * 4 + 0); |
| Transform s; |
| s.mat = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3)); |
| s.translate = float2(asfloat(raw4), asfloat(raw5)); |
| return s; |
| } |
| |
| TransformRef Transform_index(TransformRef ref, uint index) |
| { |
| TransformRef _85 = { ref.offset + (index * 24u) }; |
| return _85; |
| } |
| |
| Transform combine_monoid(Transform a, Transform b) |
| { |
| Transform c; |
| c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww); |
| c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate; |
| return c; |
| } |
| |
| Transform monoid_identity() |
| { |
| return _224; |
| } |
| |
| bool touch_mem(Alloc alloc, uint offset) |
| { |
| return true; |
| } |
| |
| void write_mem(Alloc alloc, uint offset, uint val) |
| { |
| Alloc param = alloc; |
| uint param_1 = offset; |
| if (!touch_mem(param, param_1)) |
| { |
| return; |
| } |
| _71.Store(offset * 4 + 8, val); |
| } |
| |
| void TransformSeg_write(Alloc a, TransformSegRef ref, TransformSeg s) |
| { |
| uint ix = ref.offset >> uint(2); |
| Alloc param = a; |
| uint param_1 = ix + 0u; |
| uint param_2 = asuint(s.mat.x); |
| write_mem(param, param_1, param_2); |
| Alloc param_3 = a; |
| uint param_4 = ix + 1u; |
| uint param_5 = asuint(s.mat.y); |
| write_mem(param_3, param_4, param_5); |
| Alloc param_6 = a; |
| uint param_7 = ix + 2u; |
| uint param_8 = asuint(s.mat.z); |
| write_mem(param_6, param_7, param_8); |
| Alloc param_9 = a; |
| uint param_10 = ix + 3u; |
| uint param_11 = asuint(s.mat.w); |
| write_mem(param_9, param_10, param_11); |
| Alloc param_12 = a; |
| uint param_13 = ix + 4u; |
| uint param_14 = asuint(s.translate.x); |
| write_mem(param_12, param_13, param_14); |
| Alloc param_15 = a; |
| uint param_16 = ix + 5u; |
| uint param_17 = asuint(s.translate.y); |
| write_mem(param_15, param_16, param_17); |
| } |
| |
| void comp_main() |
| { |
| uint ix = gl_GlobalInvocationID.x * 8u; |
| TransformRef _285 = { _278.Load(56) + (ix * 24u) }; |
| TransformRef ref = _285; |
| TransformRef param = ref; |
| Transform agg = Transform_read(param); |
| Transform local[8]; |
| local[0] = agg; |
| for (uint i = 1u; i < 8u; i++) |
| { |
| TransformRef param_1 = ref; |
| uint param_2 = i; |
| TransformRef param_3 = Transform_index(param_1, param_2); |
| Transform param_4 = agg; |
| Transform param_5 = Transform_read(param_3); |
| agg = combine_monoid(param_4, param_5); |
| local[i] = agg; |
| } |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| for (uint i_1 = 0u; i_1 < 8u; i_1++) |
| { |
| GroupMemoryBarrierWithGroupSync(); |
| if (gl_LocalInvocationID.x >= (1u << i_1)) |
| { |
| Transform other = sh_scratch[gl_LocalInvocationID.x - (1u << i_1)]; |
| Transform param_6 = other; |
| Transform param_7 = agg; |
| agg = combine_monoid(param_6, param_7); |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| sh_scratch[gl_LocalInvocationID.x] = agg; |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| Transform row = monoid_identity(); |
| if (gl_WorkGroupID.x > 0u) |
| { |
| Transform _382; |
| _382.mat = asfloat(_376.Load4((gl_WorkGroupID.x - 1u) * 32 + 0)); |
| _382.translate = asfloat(_376.Load2((gl_WorkGroupID.x - 1u) * 32 + 16)); |
| row.mat = _382.mat; |
| row.translate = _382.translate; |
| } |
| if (gl_LocalInvocationID.x > 0u) |
| { |
| Transform param_8 = row; |
| Transform param_9 = sh_scratch[gl_LocalInvocationID.x - 1u]; |
| row = combine_monoid(param_8, param_9); |
| } |
| Alloc param_12; |
| for (uint i_2 = 0u; i_2 < 8u; i_2++) |
| { |
| Transform param_10 = row; |
| Transform param_11 = local[i_2]; |
| Transform m = combine_monoid(param_10, param_11); |
| TransformSeg _422 = { m.mat, m.translate }; |
| TransformSeg transform = _422; |
| TransformSegRef _432 = { _278.Load(36) + ((ix + i_2) * 24u) }; |
| TransformSegRef trans_ref = _432; |
| Alloc _436; |
| _436.offset = _278.Load(36); |
| param_12.offset = _436.offset; |
| TransformSegRef param_13 = trans_ref; |
| TransformSeg param_14 = transform; |
| TransformSeg_write(param_12, param_13, param_14); |
| } |
| } |
| |
| [numthreads(256, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_WorkGroupID = stage_input.gl_WorkGroupID; |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID; |
| comp_main(); |
| } |