| struct Alloc |
| { |
| uint offset; |
| }; |
| |
| struct MallocResult |
| { |
| Alloc alloc; |
| bool failed; |
| }; |
| |
| struct AnnoEndClipRef |
| { |
| uint offset; |
| }; |
| |
| struct AnnoEndClip |
| { |
| float4 bbox; |
| }; |
| |
| struct AnnotatedRef |
| { |
| uint offset; |
| }; |
| |
| struct AnnotatedTag |
| { |
| uint tag; |
| uint flags; |
| }; |
| |
| struct BinInstanceRef |
| { |
| uint offset; |
| }; |
| |
| struct BinInstance |
| { |
| uint element_ix; |
| }; |
| |
| struct Config |
| { |
| uint n_elements; |
| uint n_pathseg; |
| uint width_in_tiles; |
| uint height_in_tiles; |
| Alloc tile_alloc; |
| Alloc bin_alloc; |
| Alloc ptcl_alloc; |
| Alloc pathseg_alloc; |
| Alloc anno_alloc; |
| Alloc trans_alloc; |
| Alloc bbox_alloc; |
| Alloc drawmonoid_alloc; |
| uint n_trans; |
| uint n_path; |
| uint trans_offset; |
| uint linewidth_offset; |
| uint pathtag_offset; |
| uint pathseg_offset; |
| }; |
| |
| static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u); |
| |
| RWByteAddressBuffer _84 : register(u0, space0); |
| ByteAddressBuffer _253 : register(t1, space0); |
| |
| static uint3 gl_WorkGroupID; |
| static uint3 gl_LocalInvocationID; |
| struct SPIRV_Cross_Input |
| { |
| uint3 gl_WorkGroupID : SV_GroupID; |
| uint3 gl_LocalInvocationID : SV_GroupThreadID; |
| }; |
| |
| groupshared uint bitmaps[8][256]; |
| groupshared bool sh_alloc_failed; |
| groupshared uint count[8][256]; |
| groupshared Alloc sh_chunk_alloc[256]; |
| |
| bool touch_mem(Alloc alloc, uint offset) |
| { |
| return true; |
| } |
| |
| uint read_mem(Alloc alloc, uint offset) |
| { |
| Alloc param = alloc; |
| uint param_1 = offset; |
| if (!touch_mem(param, param_1)) |
| { |
| return 0u; |
| } |
| uint v = _84.Load(offset * 4 + 8); |
| return v; |
| } |
| |
| AnnotatedTag Annotated_tag(Alloc a, AnnotatedRef ref) |
| { |
| Alloc param = a; |
| uint param_1 = ref.offset >> uint(2); |
| uint tag_and_flags = read_mem(param, param_1); |
| AnnotatedTag _221 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) }; |
| return _221; |
| } |
| |
| AnnoEndClip AnnoEndClip_read(Alloc a, AnnoEndClipRef ref) |
| { |
| uint ix = ref.offset >> uint(2); |
| Alloc param = a; |
| uint param_1 = ix + 0u; |
| uint raw0 = read_mem(param, param_1); |
| Alloc param_2 = a; |
| uint param_3 = ix + 1u; |
| uint raw1 = read_mem(param_2, param_3); |
| Alloc param_4 = a; |
| uint param_5 = ix + 2u; |
| uint raw2 = read_mem(param_4, param_5); |
| Alloc param_6 = a; |
| uint param_7 = ix + 3u; |
| uint raw3 = read_mem(param_6, param_7); |
| AnnoEndClip s; |
| s.bbox = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3)); |
| return s; |
| } |
| |
| AnnoEndClip Annotated_EndClip_read(Alloc a, AnnotatedRef ref) |
| { |
| AnnoEndClipRef _228 = { ref.offset + 4u }; |
| Alloc param = a; |
| AnnoEndClipRef param_1 = _228; |
| return AnnoEndClip_read(param, param_1); |
| } |
| |
| Alloc new_alloc(uint offset, uint size, bool mem_ok) |
| { |
| Alloc a; |
| a.offset = offset; |
| return a; |
| } |
| |
| MallocResult malloc(uint size) |
| { |
| uint _90; |
| _84.InterlockedAdd(0, size, _90); |
| uint offset = _90; |
| uint _97; |
| _84.GetDimensions(_97); |
| _97 = (_97 - 8) / 4; |
| MallocResult r; |
| r.failed = (offset + size) > uint(int(_97) * 4); |
| uint param = offset; |
| uint param_1 = size; |
| bool param_2 = !r.failed; |
| r.alloc = new_alloc(param, param_1, param_2); |
| if (r.failed) |
| { |
| uint _119; |
| _84.InterlockedMax(4, 1u, _119); |
| return r; |
| } |
| return r; |
| } |
| |
| void write_mem(Alloc alloc, uint offset, uint val) |
| { |
| Alloc param = alloc; |
| uint param_1 = offset; |
| if (!touch_mem(param, param_1)) |
| { |
| return; |
| } |
| _84.Store(offset * 4 + 8, val); |
| } |
| |
| void BinInstance_write(Alloc a, BinInstanceRef ref, BinInstance s) |
| { |
| uint ix = ref.offset >> uint(2); |
| Alloc param = a; |
| uint param_1 = ix + 0u; |
| uint param_2 = s.element_ix; |
| write_mem(param, param_1, param_2); |
| } |
| |
| void comp_main() |
| { |
| uint my_n_elements = _253.Load(0); |
| uint my_partition = gl_WorkGroupID.x; |
| for (uint i = 0u; i < 8u; i++) |
| { |
| bitmaps[i][gl_LocalInvocationID.x] = 0u; |
| } |
| if (gl_LocalInvocationID.x == 0u) |
| { |
| sh_alloc_failed = false; |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x; |
| AnnotatedRef _308 = { _253.Load(32) + (element_ix * 40u) }; |
| AnnotatedRef ref = _308; |
| uint tag = 0u; |
| if (element_ix < my_n_elements) |
| { |
| Alloc _318; |
| _318.offset = _253.Load(32); |
| Alloc param; |
| param.offset = _318.offset; |
| AnnotatedRef param_1 = ref; |
| tag = Annotated_tag(param, param_1).tag; |
| } |
| int x0 = 0; |
| int y0 = 0; |
| int x1 = 0; |
| int y1 = 0; |
| switch (tag) |
| { |
| case 1u: |
| case 2u: |
| case 3u: |
| case 4u: |
| case 5u: |
| { |
| Alloc _336; |
| _336.offset = _253.Load(32); |
| Alloc param_2; |
| param_2.offset = _336.offset; |
| AnnotatedRef param_3 = ref; |
| AnnoEndClip clip = Annotated_EndClip_read(param_2, param_3); |
| x0 = int(floor(clip.bbox.x * 0.00390625f)); |
| y0 = int(floor(clip.bbox.y * 0.00390625f)); |
| x1 = int(ceil(clip.bbox.z * 0.00390625f)); |
| y1 = int(ceil(clip.bbox.w * 0.00390625f)); |
| break; |
| } |
| } |
| uint width_in_bins = ((_253.Load(8) + 16u) - 1u) / 16u; |
| uint height_in_bins = ((_253.Load(12) + 16u) - 1u) / 16u; |
| x0 = clamp(x0, 0, int(width_in_bins)); |
| x1 = clamp(x1, x0, int(width_in_bins)); |
| y0 = clamp(y0, 0, int(height_in_bins)); |
| y1 = clamp(y1, y0, int(height_in_bins)); |
| if (x0 == x1) |
| { |
| y1 = y0; |
| } |
| int x = x0; |
| int y = y0; |
| uint my_slice = gl_LocalInvocationID.x / 32u; |
| uint my_mask = 1u << (gl_LocalInvocationID.x & 31u); |
| while (y < y1) |
| { |
| uint _437; |
| InterlockedOr(bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, _437); |
| x++; |
| if (x == x1) |
| { |
| x = x0; |
| y++; |
| } |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| uint element_count = 0u; |
| for (uint i_1 = 0u; i_1 < 8u; i_1++) |
| { |
| element_count += uint(int(countbits(bitmaps[i_1][gl_LocalInvocationID.x]))); |
| count[i_1][gl_LocalInvocationID.x] = element_count; |
| } |
| uint param_4 = 0u; |
| uint param_5 = 0u; |
| bool param_6 = true; |
| Alloc chunk_alloc = new_alloc(param_4, param_5, param_6); |
| if (element_count != 0u) |
| { |
| uint param_7 = element_count * 4u; |
| MallocResult _487 = malloc(param_7); |
| MallocResult chunk = _487; |
| chunk_alloc = chunk.alloc; |
| sh_chunk_alloc[gl_LocalInvocationID.x] = chunk_alloc; |
| if (chunk.failed) |
| { |
| sh_alloc_failed = true; |
| } |
| } |
| uint out_ix = (_253.Load(20) >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u); |
| Alloc _516; |
| _516.offset = _253.Load(20); |
| Alloc param_8; |
| param_8.offset = _516.offset; |
| uint param_9 = out_ix; |
| uint param_10 = element_count; |
| write_mem(param_8, param_9, param_10); |
| Alloc _528; |
| _528.offset = _253.Load(20); |
| Alloc param_11; |
| param_11.offset = _528.offset; |
| uint param_12 = out_ix + 1u; |
| uint param_13 = chunk_alloc.offset; |
| write_mem(param_11, param_12, param_13); |
| GroupMemoryBarrierWithGroupSync(); |
| bool _543; |
| if (!sh_alloc_failed) |
| { |
| _543 = _84.Load(4) != 0u; |
| } |
| else |
| { |
| _543 = sh_alloc_failed; |
| } |
| if (_543) |
| { |
| return; |
| } |
| x = x0; |
| y = y0; |
| while (y < y1) |
| { |
| uint bin_ix = (uint(y) * width_in_bins) + uint(x); |
| uint out_mask = bitmaps[my_slice][bin_ix]; |
| if ((out_mask & my_mask) != 0u) |
| { |
| uint idx = uint(int(countbits(out_mask & (my_mask - 1u)))); |
| if (my_slice > 0u) |
| { |
| idx += count[my_slice - 1u][bin_ix]; |
| } |
| Alloc out_alloc = sh_chunk_alloc[bin_ix]; |
| uint out_offset = out_alloc.offset + (idx * 4u); |
| BinInstanceRef _605 = { out_offset }; |
| BinInstance _607 = { element_ix }; |
| Alloc param_14 = out_alloc; |
| BinInstanceRef param_15 = _605; |
| BinInstance param_16 = _607; |
| BinInstance_write(param_14, param_15, param_16); |
| } |
| x++; |
| if (x == x1) |
| { |
| x = x0; |
| y++; |
| } |
| } |
| } |
| |
| [numthreads(256, 1, 1)] |
| void main(SPIRV_Cross_Input stage_input) |
| { |
| gl_WorkGroupID = stage_input.gl_WorkGroupID; |
| gl_LocalInvocationID = stage_input.gl_LocalInvocationID; |
| comp_main(); |
| } |