| Using SDL with Microsoft Visual C++ | |
| =================================== | |
| ### by Lion Kimbro with additions by James Turk | |
| You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL | |
| yourself. | |
| ### Building SDL | |
| 0. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from | |
| the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web). | |
| _Editor's note: I've been able to successfully build SDL using Visual Studio 2019 **without** the DX9.0c SDK_ | |
| 1. Open the Visual Studio solution file at `./VisualC/SDL.sln`. | |
| 2. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog, | |
| all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with | |
| the `Platform Toolset`. | |
| If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`. | |
| 3. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_ | |
| panel in the _FileView_ tab), and selecting `Build`. | |
| You may get a few warnings, but you should not get any errors. | |
| Later, we will refer to the following `.lib` and `.dll` files that have just been generated: | |
| - `./VisualC/Win32/Debug/SDL2.dll` or `./VisualC/Win32/Release/SDL2.dll` | |
| - `./VisualC/Win32/Debug/SDL2.lib` or `./VisualC/Win32/Release/SDL2.lib` | |
| - `./VisualC/Win32/Debug/SDL2main.lib` or `./VisualC/Win32/Release/SDL2main.lib` | |
| _Note for the `x64` versions, just replace `Win32` in the path with `x64`_ | |
| ### Creating a Project with SDL | |
| - Create a project as a `Win32 Application`. | |
| - Create a C++ file for your project. | |
| - Set the C runtime to `Multi-threaded DLL` in the menu: | |
| `Project|Settings|C/C++ tab|Code Generation|Runtime Library `. | |
| - Add the SDL `include` directory to your list of includes in the menu: | |
| `Project|Settings|C/C++ tab|Preprocessor|Additional include directories ` | |
| *VC7 Specific: Instead of doing this, I find it easier to add the | |
| include and library directories to the list that VC7 keeps. Do this by | |
| selecting Tools|Options|Projects|VC++ Directories and under the "Show | |
| Directories For:" dropbox select "Include Files", and click the "New | |
| Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you | |
| installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the | |
| dropbox selection to "Library Files" and add [SDLROOT]\\lib.* | |
| The "include directory" I am referring to is the `./include` folder. | |
| Now we're going to use the files that we had created earlier in the *Build SDL* step. | |
| Copy the following file into your Project directory: | |
| - `SDL2.dll` | |
| Add the following files to your project (It is not necessary to copy them to your project directory): | |
| - `SDL2.lib` | |
| - `SDL2main.lib` | |
| To add them to your project, right click on your project, and select | |
| `Add files to project`. | |
| **Instead of adding the files to your project, it is more desirable to add them to the linker options: Project|Properties|Linker|Command Line | |
| and type the names of the libraries to link with in the "Additional Options:" box. Note: This must be done for each build configuration | |
| (e.g. Release,Debug).** | |
| ### Hello SDL2 | |
| Here's a sample SDL snippet to verify everything is setup in your IDE: | |
| ``` | |
| #include "SDL.h" | |
| int main( int argc, char* argv[] ) | |
| { | |
| const int WIDTH = 640; | |
| const int HEIGHT = 480; | |
| SDL_Window* window = NULL; | |
| SDL_Renderer* renderer = NULL; | |
| SDL_Init(SDL_INIT_VIDEO); | |
| window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN); | |
| renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | |
| SDL_DestroyRenderer(renderer); | |
| SDL_DestroyWindow(window); | |
| SDL_Quit(); | |
| return 0; | |
| } | |
| ``` | |
| ### That's it! | |
| I hope that this document has helped you get through the most difficult part of using the SDL: installing it. | |
| Suggestions for improvements should be posted to the [Github Issues](https://github.com/libsdl-org/SDL/issues). | |
| ### Credits | |
| Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port. | |
| This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org). | |
| Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com). | |
| Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net) |