| # Simple DirectMedia Layer CREDITS |
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| Thanks to everyone who made this possible, including: |
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| - Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* |
| - Ryan Gordon for helping everybody out and keeping the dream alive. :) |
| - Frank Praznik for his Wayland support and general windowing development. |
| - Ozkan Sezer for sanity checks and make sure the i's are dotted and t's are crossed. |
| - Anonymous Maarten for CMake support and build system development. |
| - Evan Hemsley, Caleb Cornett, and Ethan Lee for SDL GPU development. |
| - Gabriel Jacobo for his work on the Android port and generally helping out all around. |
| - Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. |
| - Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. |
| - Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. |
| - Alfred Reynolds for the game controller API and general (in)sanity |
| - Jørgen Tjernø¸ for numerous magical macOS fixes. |
| - Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. |
| - Julian Winter for the SDL 2.0 website. |
| - Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. |
| - Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. |
| - Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. |
| - Jim Grandpre for his work on multi-touch and gesture recognition during |
| the Google Summer of Code 2010. |
| - Edgar "bobbens" Simo for his force feedback API development during the |
| Google Summer of Code 2008. |
| - Aaron Wishnick for his work on audio resampling and pitch shifting during |
| the Google Summer of Code 2008. |
| - Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the |
| Google Summer of Code 2008. |
| - Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. |
| - Everybody at Loki Software, Inc. and Valve Corporation for their great contributions! |
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| And a big hand to everyone else who has contributed over the years. |
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| THANKS! :) |
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| -- Sam Lantinga <slouken@libsdl.org> |
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