| CMake | |
| ================================================================================ | |
| (www.cmake.org) | |
| SDL's build system was traditionally based on autotools. Over time, this | |
| approach has suffered from several issues across the different supported | |
| platforms. | |
| To solve these problems, a new build system based on CMake is under development. | |
| It works in parallel to the legacy system, so users can experiment with it | |
| without complication. | |
| While still experimental, the build system should be usable on the following | |
| platforms: | |
| * FreeBSD | |
| * Linux | |
| * VS.NET 2010 | |
| * MinGW and Msys | |
| * macOS, iOS, and tvOS, with support for XCode | |
| ================================================================================ | |
| Usage | |
| ================================================================================ | |
| Assuming the source for SDL is located at ~/sdl | |
| cd ~ | |
| mkdir build | |
| cd build | |
| cmake ../sdl | |
| This will build the static and dynamic versions of SDL in the ~/build directory. | |
| ================================================================================ | |
| Usage, iOS/tvOS | |
| ================================================================================ | |
| CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built | |
| using Xcode or Make, possibly among other build-systems. | |
| When using a recent version of CMake (3.14+), it should be possible to: | |
| - build SDL for iOS, both static and dynamic | |
| - build SDL test apps (as iOS/tvOS .app bundles) | |
| - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis) | |
| To use, set the following CMake variables when running CMake's configuration stage: | |
| - `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`) | |
| - `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`, | |
| `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.) | |
| - `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64") | |
| ### Examples (for iOS/tvOS): | |
| - for iOS-Simulator, using the latest, installed SDK: | |
| `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64` | |
| - for iOS-Device, using the latest, installed SDK, 64-bit only | |
| `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64` | |
| - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit | |
| `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"` | |
| - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example): | |
| `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64` | |
| - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): | |
| `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64` | |
| - for tvOS-Simulator, using the latest, installed SDK: | |
| `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64` | |
| - for tvOS-Device, using the latest, installed SDK: | |
| `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64` |