| Raspberry Pi |
| ============ |
| |
| Requirements: |
| |
| Raspbian (other Linux distros may work as well). |
| |
| Features |
| -------- |
| |
| * Works without X11 |
| * Hardware accelerated OpenGL ES 2.x |
| * Sound via ALSA |
| * Input (mouse/keyboard/joystick) via EVDEV |
| * Hotplugging of input devices via UDEV |
| |
| |
| Raspbian Build Dependencies |
| --------------------------- |
| |
| sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev |
| |
| You also need the VideoCore binary stuff that ships in /opt/vc for EGL and |
| OpenGL ES 2.x, it usually comes pre-installed, but in any case: |
| |
| sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev |
| |
| |
| NEON |
| ---- |
| |
| If your Pi has NEON support, make sure you add -mfpu=neon to your CFLAGS so |
| that SDL will select some otherwise-disabled highly-optimized code. The |
| original Pi units don't have NEON, the Pi2 probably does, and the Pi3 |
| definitely does. |
| |
| |
| Cross compiling from x86 Linux |
| ------------------------------ |
| |
| To cross compile SDL for Raspbian from your desktop machine, you'll need a |
| Raspbian system root and the cross compilation tools. We'll assume these tools |
| will be placed in /opt/rpi-tools |
| |
| sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools |
| |
| You'll also need a Raspbian binary image. |
| Get it from: http://downloads.raspberrypi.org/raspbian_latest |
| After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img" |
| Let's assume the sysroot will be built in /opt/rpi-sysroot. |
| |
| export SYSROOT=/opt/rpi-sysroot |
| sudo kpartx -a -v <path_to_raspbian_image>.img |
| sudo mount -o loop /dev/mapper/loop0p2 /mnt |
| sudo cp -r /mnt $SYSROOT |
| sudo apt-get install qemu binfmt-support qemu-user-static |
| sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin |
| sudo mount --bind /dev $SYSROOT/dev |
| sudo mount --bind /proc $SYSROOT/proc |
| sudo mount --bind /sys $SYSROOT/sys |
| |
| Now, before chrooting into the ARM sysroot, you'll need to apply a workaround, |
| edit $SYSROOT/etc/ld.so.preload and comment out all lines in it. |
| |
| sudo chroot $SYSROOT |
| apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxss-dev |
| exit |
| sudo umount $SYSROOT/dev |
| sudo umount $SYSROOT/proc |
| sudo umount $SYSROOT/sys |
| sudo umount /mnt |
| |
| There's one more fix required, as the libdl.so symlink uses an absolute path |
| which doesn't quite work in our setup. |
| |
| sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so |
| sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so |
| |
| The final step is compiling SDL itself. |
| |
| export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux" |
| cd <SDL SOURCE> |
| mkdir -p build;cd build |
| LDFLAGS="-L$SYSROOT/opt/vc/lib" ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd |
| make |
| make install |
| |
| To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths: |
| |
| perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config |
| |
| Apps don't work or poor video/audio performance |
| ----------------------------------------------- |
| |
| If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to |
| update the RPi's firmware. Note that doing so will fix these problems, but it |
| will also render the CMA - Dynamic Memory Split functionality useless. |
| |
| Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too |
| low in general, specially if a 1080p TV is hooked up. |
| |
| See here how to configure this setting: http://elinux.org/RPiconfig |
| |
| Using a fixed gpu_mem=128 is the best option (specially if you updated the |
| firmware, using CMA probably won't work, at least it's the current case). |
| |
| No input |
| -------- |
| |
| Make sure you belong to the "input" group. |
| |
| sudo usermod -aG input `whoami` |
| |
| No HDMI Audio |
| ------------- |
| |
| If you notice that ALSA works but there's no audio over HDMI, try adding: |
| |
| hdmi_drive=2 |
| |
| to your config.txt file and reboot. |
| |
| Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062 |
| |
| Text Input API support |
| ---------------------- |
| |
| The Text Input API is supported, with translation of scan codes done via the |
| kernel symbol tables. For this to work, SDL needs access to a valid console. |
| If you notice there's no SDL_TEXTINPUT message being emitted, double check that |
| your app has read access to one of the following: |
| |
| * /proc/self/fd/0 |
| * /dev/tty |
| * /dev/tty[0...6] |
| * /dev/vc/0 |
| * /dev/console |
| |
| This is usually not a problem if you run from the physical terminal (as opposed |
| to running from a pseudo terminal, such as via SSH). If running from a PTS, a |
| quick workaround is to run your app as root or add yourself to the tty group, |
| then re-login to the system. |
| |
| sudo usermod -aG tty `whoami` |
| |
| The keyboard layout used by SDL is the same as the one the kernel uses. |
| To configure the layout on Raspbian: |
| |
| sudo dpkg-reconfigure keyboard-configuration |
| |
| To configure the locale, which controls which keys are interpreted as letters, |
| this determining the CAPS LOCK behavior: |
| |
| sudo dpkg-reconfigure locales |
| |
| |
| OpenGL problems |
| --------------- |
| |
| If you have desktop OpenGL headers installed at build time in your RPi or cross |
| compilation environment, support for it will be built in. However, the chipset |
| does not actually have support for it, which causes issues in certain SDL apps |
| since the presence of OpenGL support supersedes the ES/ES2 variants. |
| The workaround is to disable OpenGL at configuration time: |
| |
| ./configure --disable-video-opengl |
| |
| Or if the application uses the Render functions, you can use the SDL_RENDER_DRIVER |
| environment variable: |
| |
| export SDL_RENDER_DRIVER=opengles2 |
| |
| Notes |
| ----- |
| |
| * When launching apps remotely (via SSH), SDL can prevent local keystrokes from |
| leaking into the console only if it has root privileges. Launching apps locally |
| does not suffer from this issue. |
| |
| |