| Native Client |
| ================================================================================ |
| |
| Requirements: |
| |
| * Native Client SDK (https://developer.chrome.com/native-client), |
| (tested with Pepper version 33 or higher). |
| |
| The SDL backend for Chrome's Native Client has been tested only with the PNaCl |
| toolchain, which generates binaries designed to run on ARM and x86_32/64 |
| platforms. This does not mean it won't work with the other toolchains! |
| |
| ================================================================================ |
| Building SDL for NaCl |
| ================================================================================ |
| |
| Set up the right environment variables (see naclbuild.sh), then configure SDL with: |
| |
| configure --host=pnacl --prefix some/install/destination |
| |
| Then "make". |
| |
| As an example of how to create a deployable app a Makefile project is provided |
| in test/nacl/Makefile, which includes some monkey patching of the common.mk file |
| provided by NaCl, without which linking properly to SDL won't work (the search |
| path can't be modified externally, so the linker won't find SDL's binaries unless |
| you dump them into the SDK path, which is inconvenient). |
| Also provided in test/nacl is the required support file, such as index.html, |
| manifest.json, etc. |
| SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure. |
| This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem), |
| hiding the asynchronous nature of the browser behind the scenes...which is not the |
| same as making it disappear! |
| |
| |
| ================================================================================ |
| Running tests |
| ================================================================================ |
| |
| Due to the nature of NaCl programs, building and running SDL tests is not as |
| straightforward as one would hope. The script naclbuild.sh in build-scripts |
| automates the process and should serve as a guide for users of SDL trying to build |
| their own applications. |
| |
| Basic usage: |
| |
| ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35) |
| |
| This will build testgles2.c by default. |
| |
| If you want to build a different test, for example testrendercopyex.c: |
| |
| SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35 |
| |
| Once the build finishes, you have to serve the contents with a web server (the |
| script will give you instructions on how to do that with Python). |
| |
| ================================================================================ |
| RWops and nacl_io |
| ================================================================================ |
| |
| SDL_RWops work transparently with nacl_io. Two functions control the mount points: |
| |
| int mount(const char* source, const char* target, |
| const char* filesystemtype, |
| unsigned long mountflags, const void *data); |
| int umount(const char *target); |
| |
| For convenience, SDL will by default mount an httpfs tree at / before calling |
| the app's main function. Such setting can be overridden by calling: |
| |
| umount("/"); |
| |
| And then mounting a different filesystem at / |
| |
| It's important to consider that the asynchronous nature of file operations on a |
| browser is hidden from the application, effectively providing the developer with |
| a set of blocking file operations just like you get in a regular desktop |
| environment, which eases the job of porting to Native Client, but also introduces |
| a set of challenges of its own, in particular when big file sizes and slow |
| connections are involved. |
| |
| For more information on how nacl_io and mount points work, see: |
| |
| https://developer.chrome.com/native-client/devguide/coding/nacl_io |
| https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h |
| |
| To be able to save into the directory "/save/" (like backup of game) : |
| |
| mount("", "/save", "html5fs", 0, "type=PERSISTENT"); |
| |
| And add to manifest.json : |
| |
| "permissions": [ |
| "unlimitedStorage" |
| ] |
| |
| ================================================================================ |
| TODO - Known Issues |
| ================================================================================ |
| * Testing of all systems with a real application (something other than SDL's tests) |
| * Key events don't seem to work properly |
| |