| # CMake |
| |
| (www.cmake.org) |
| |
| SDL's build system was traditionally based on autotools. Over time, this |
| approach has suffered from several issues across the different supported |
| platforms. |
| To solve these problems, a new build system based on CMake was introduced. |
| It is developed in parallel to the legacy autotools build system, so users |
| can experiment with it without complication. |
| |
| The CMake build system is supported on the following platforms: |
| |
| * FreeBSD |
| * Linux |
| * Microsoft Visual C |
| * MinGW and Msys |
| * macOS, iOS, and tvOS, with support for XCode |
| * Android |
| * Emscripten |
| * RiscOS |
| * Playstation Vita |
| |
| ## Building SDL |
| |
| Assuming the source for SDL is located at `~/sdl` |
| ```sh |
| cd ~ |
| mkdir build |
| cd build |
| cmake ~/sdl |
| cmake --build . |
| ``` |
| |
| This will build the static and dynamic versions of SDL in the `~/build` directory. |
| Installation can be done using: |
| |
| ```sh |
| cmake --install . # '--install' requires CMake 3.15, or newer |
| ``` |
| |
| ## Including SDL in your project |
| |
| SDL can be included in your project in 2 major ways: |
| - using a system SDL library, provided by your (*nix) distribution or a package manager |
| - using a vendored SDL library: this is SDL copied or symlinked in a subfolder. |
| |
| The following CMake script supports both, depending on the value of `MYGAME_VENDORED`. |
| |
| ```cmake |
| cmake_minimum_required(VERSION 3.5) |
| project(mygame) |
| |
| # Create an option to switch between a system sdl library and a vendored sdl library |
| option(MYGAME_VENDORED "Use vendored libraries" OFF) |
| |
| if(MYGAME_VENDORED) |
| add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL) |
| else() |
| # 1. Look for a SDL2 package, 2. look for the SDL2 component and 3. fail if none can be found |
| find_package(SDL2 REQUIRED CONFIG REQUIRED COMPONENTS SDL2) |
| |
| # 1. Look for a SDL2 package, 2. Look for the SDL2maincomponent and 3. DO NOT fail when SDL2main is not available |
| find_package(SDL2 REQUIRED CONFIG COMPONENTS SDL2main) |
| endif() |
| |
| # Create your game executable target as usual |
| add_executable(mygame WIN32 mygame.c) |
| |
| # SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications |
| if(TARGET SDL2::SDL2main) |
| # It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static) |
| target_link_libraries(mygame PRIVATE SDL2::SDL2main) |
| endif() |
| |
| # Link to the actual SDL2 library. SDL2::SDL2 is the shared SDL library, SDL2::SDL2-static is the static SDL libarary. |
| target_link_libraries(mygame PRIVATE SDL2::SDL2) |
| ``` |
| |
| ### A system SDL library |
| |
| For CMake to find SDL, it must be installed in [a default location CMake is looking for](https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure). |
| |
| The following components are available, to be used as an argument of `find_package`. |
| |
| | Component name | Description | |
| |----------------|--------------------------------------------------------------------------------------------| |
| | SDL2 | The SDL2 shared library, available through the `SDL2::SDL2` target [^SDL_TARGET_EXCEPTION] | |
| | SDL2-static | The SDL2 static library, available through the `SDL2::SDL2-static` target | |
| | SDL2main | The SDL2main static library, available through the `SDL2::SDL2main` target | |
| | SDL2test | The SDL2test static library, available through the `SDL2::SDL2test` target | |
| |
| ### Using a vendored SDL |
| |
| This only requires a copy of SDL in a subdirectory. |
| |
| ## CMake configuration options for platforms |
| |
| ### iOS/tvOS |
| |
| CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built |
| using Xcode or Make, possibly among other build-systems. |
| |
| When using a recent version of CMake (3.14+), it should be possible to: |
| |
| - build SDL for iOS, both static and dynamic |
| - build SDL test apps (as iOS/tvOS .app bundles) |
| - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis) |
| |
| To use, set the following CMake variables when running CMake's configuration stage: |
| |
| - `CMAKE_SYSTEM_NAME=<OS>` (either `iOS` or `tvOS`) |
| - `CMAKE_OSX_SYSROOT=<SDK>` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`, |
| `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.) |
| - `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64") |
| |
| |
| #### Examples |
| |
| - for iOS-Simulator, using the latest, installed SDK: |
| |
| ```bash |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 |
| ``` |
| |
| - for iOS-Device, using the latest, installed SDK, 64-bit only |
| |
| ```bash |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 |
| ``` |
| |
| - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" |
| ``` |
| |
| - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example): |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64 |
| ``` |
| |
| - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): |
| |
| ```cmake |
| cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 |
| ``` |
| |
| - for tvOS-Simulator, using the latest, installed SDK: |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 |
| ``` |
| |
| - for tvOS-Device, using the latest, installed SDK: |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64` |
| ``` |
| |
| |
| [^SDL_TARGET_EXCEPTION]: `SDL2::SDL2` can be an ALIAS to a static `SDL2::SDL2-static` target for multiple reasons. |