| Simple DirectMedia Layer 2 for OS/2 & eComStation |
| ================================================================================ |
| SDL port for OS/2, authored by Andrey Vasilkin <digi@os2.snc.ru>, 2016 |
| |
| |
| OpenGL and audio capture not supported by this port. |
| |
| Additional optional environment variables: |
| |
| SDL_AUDIO_SHARE |
| Values: 0 or 1, default is 0 |
| Initializes the device as shareable or exclusively acquired. |
| |
| SDL_VIDEODRIVER |
| Values: DIVE or VMAN, default is DIVE |
| Use video subsystem: Direct interface video extensions (DIVE) or |
| Video Manager (VMAN). |
| |
| You may significantly increase video output speed with OS4 kernel and patched |
| files vman.dll and dive.dll or with latest versions of ACPI support and video |
| driver Panorama. |
| |
| Latest versions of OS/4 kernel: |
| http://gus.biysk.ru/os4/ |
| (Info: https://www.os2world.com/wiki/index.php/Phoenix_OS/4) |
| |
| Patched files vman.dll and dive.dll: |
| http://gus.biysk.ru/os4/test/pached_dll/PATCHED_DLL.RAR |
| |
| |
| Compiling: |
| ---------- |
| |
| Open Watcom 1.9 or newer is tested. For the new Open Watcom V2 fork, see: |
| https://github.com/open-watcom/ and https://open-watcom.github.io |
| WATCOM environment variable must to be set to the Open Watcom install |
| directory. To compile, run: wmake -f Makefile.os2 |
| |
| |
| Installing: |
| ----------- |
| |
| - eComStation: |
| |
| If you have previously installed SDL2, make a Backup copy of SDL2.dll |
| located in D:\ecs\dll (where D: is disk on which installed eComStation). |
| Stop all programs running with SDL2. Copy SDL2.dll to D:\ecs\dll |
| |
| - OS/2: |
| |
| Copy SDL2.dll to any directory on your LIBPATH. If you have a previous |
| version installed, close all SDL2 applications before replacing the old |
| copy. Also make sure that any other older versions of DLLs are removed |
| from your system. |
| |
| |
| Joysticks in SDL2: |
| ------------------ |
| |
| The joystick code in SDL2 is a direct forward-port from the SDL-1.2 version. |
| Here is the original documentation from SDL-1.2: |
| |
| The Joystick detection only works for standard joysticks (2 buttons, 2 axes |
| and the like). Therefore, if you use a non-standard joystick, you should |
| specify its features in the SDL_OS2_JOYSTICK environment variable in a batch |
| file or CONFIG.SYS, so SDL applications can provide full capability to your |
| device. The syntax is: |
| |
| SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS] |
| |
| So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls, |
| the line should be: |
| |
| SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0 |
| |
| If you want to add spaces in your joystick name, just surround it with |
| quotes or double-quotes: |
| |
| SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0 |
| |
| or |
| |
| SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0 |
| |
| Note however that Balls and Hats are not supported under OS/2, and the |
| value will be ignored... but it is wise to define these correctly because |
| in the future those can be supported. |
| |
| Also the number of buttons is limited to 2 when using two joysticks, |
| 4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes |
| and 8 when using a joystick with 2 axes. Notice however these are limitations |
| of the Joystick Port hardware, not OS/2. |