| Native Client | |
| ================================================================================ | |
| Requirements: | |
| * Native Client SDK (https://developer.chrome.com/native-client), | |
| (tested with Pepper version 33 or higher). | |
| The SDL backend for Chrome's Native Client has been tested only with the PNaCl | |
| toolchain, which generates binaries designed to run on ARM and x86_32/64 | |
| platforms. This does not mean it won't work with the other toolchains! | |
| ================================================================================ | |
| Building SDL for NaCl | |
| ================================================================================ | |
| Set up the right environment variables (see naclbuild.sh), then configure SDL with: | |
| configure --host=pnacl --prefix some/install/destination | |
| Then "make". | |
| As an example of how to create a deployable app a Makefile project is provided | |
| in test/nacl/Makefile, which includes some monkey patching of the common.mk file | |
| provided by NaCl, without which linking properly to SDL won't work (the search | |
| path can't be modified externally, so the linker won't find SDL's binaries unless | |
| you dump them into the SDK path, which is inconvenient). | |
| Also provided in test/nacl is the required support file, such as index.html, | |
| manifest.json, etc. | |
| SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure. | |
| This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem), | |
| hiding the asynchronous nature of the browser behind the scenes...which is not the | |
| same as making it disappear! | |
| ================================================================================ | |
| Running tests | |
| ================================================================================ | |
| Due to the nature of NaCl programs, building and running SDL tests is not as | |
| straightforward as one would hope. The script naclbuild.sh in build-scripts | |
| automates the process and should serve as a guide for users of SDL trying to build | |
| their own applications. | |
| Basic usage: | |
| ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35) | |
| This will build testgles2.c by default. | |
| If you want to build a different test, for example testrendercopyex.c: | |
| SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35 | |
| Once the build finishes, you have to serve the contents with a web server (the | |
| script will give you instructions on how to do that with Python). | |
| ================================================================================ | |
| RWops and nacl_io | |
| ================================================================================ | |
| SDL_RWops work transparently with nacl_io. Two functions control the mount points: | |
| int mount(const char* source, const char* target, | |
| const char* filesystemtype, | |
| unsigned long mountflags, const void *data); | |
| int umount(const char *target); | |
| For convenience, SDL will by default mount an httpfs tree at / before calling | |
| the app's main function. Such setting can be overridden by calling: | |
| umount("/"); | |
| And then mounting a different filesystem at / | |
| It's important to consider that the asynchronous nature of file operations on a | |
| browser is hidden from the application, effectively providing the developer with | |
| a set of blocking file operations just like you get in a regular desktop | |
| environment, which eases the job of porting to Native Client, but also introduces | |
| a set of challenges of its own, in particular when big file sizes and slow | |
| connections are involved. | |
| For more information on how nacl_io and mount points work, see: | |
| https://developer.chrome.com/native-client/devguide/coding/nacl_io | |
| https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h | |
| To be able to save into the directory "/save/" (like backup of game) : | |
| mount("", "/save", "html5fs", 0, "type=PERSISTENT"); | |
| And add to manifest.json : | |
| "permissions": [ | |
| "unlimitedStorage" | |
| ] | |
| ================================================================================ | |
| TODO - Known Issues | |
| ================================================================================ | |
| * Testing of all systems with a real application (something other than SDL's tests) | |
| * Key events don't seem to work properly | |