| # CMake |
| |
| [www.cmake.org](https://www.cmake.org/) |
| |
| The CMake build system is supported with the following environments: |
| |
| * Android |
| * Emscripten |
| * FreeBSD |
| * Haiku |
| * Linux |
| * macOS, iOS, tvOS, and visionOS with support for XCode |
| * Microsoft Visual Studio |
| * MinGW and Msys |
| * NetBSD |
| * Nintendo 3DS |
| * PlayStation 2 |
| * PlayStation Portable |
| * PlayStation Vita |
| * RISC OS |
| |
| ## Building SDL on Windows |
| |
| Assuming you're in the SDL source directory, building and installing to C:/SDL can be done with: |
| ```sh |
| cmake -S . -B build |
| cmake --build build --config RelWithDebInfo |
| cmake --install build --config RelWithDebInfo --prefix C:/SDL |
| ``` |
| |
| ## Building SDL on UNIX |
| |
| SDL will build with very few dependencies, but for full functionality you should install the packages detailed in [README-linux.md](README-linux.md). |
| |
| Assuming you're in the SDL source directory, building and installing to /usr/local can be done with: |
| ```sh |
| cmake -S . -B build |
| cmake --build build |
| sudo cmake --install build --prefix /usr/local |
| ``` |
| |
| ## Building SDL on macOS |
| |
| Assuming you're in the SDL source directory, building and installing to ~/SDL can be done with: |
| ```sh |
| cmake -S . -B build -DSDL_FRAMEWORK=ON -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" |
| cmake --build build |
| cmake --install build --prefix ~/SDL |
| ``` |
| |
| ## Building SDL tests |
| |
| You can build the SDL test programs by adding `-DSDL_TESTS=ON` to the first cmake command above: |
| ```sh |
| cmake -S . -B build -DSDL_TESTS=ON |
| ``` |
| and then building normally. The test programs will be built and can be run from `build/test/`. |
| |
| ## Building SDL examples |
| |
| You can build the SDL example programs by adding `-DSDL_EXAMPLES=ON` to the first cmake command above: |
| ```sh |
| cmake -S . -B build -DSDL_EXAMPLES=ON |
| ``` |
| and then building normally. The example programs will be built and can be run from `build/examples/`. |
| |
| ## Including SDL in your project |
| |
| SDL can be included in your project in 2 major ways: |
| - using a system SDL library, provided by your (UNIX) distribution or a package manager |
| - using a vendored SDL library: this is SDL copied or symlinked in a subfolder. |
| |
| The following CMake script supports both, depending on the value of `MYGAME_VENDORED`. |
| |
| ```cmake |
| cmake_minimum_required(VERSION 3.5) |
| project(mygame) |
| |
| # Create an option to switch between a system sdl library and a vendored SDL library |
| option(MYGAME_VENDORED "Use vendored libraries" OFF) |
| |
| if(MYGAME_VENDORED) |
| # This assumes you have added SDL as a submodule in vendored/SDL |
| add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL) |
| else() |
| # 1. Look for a SDL3 package, |
| # 2. look for the SDL3-shared component, and |
| # 3. fail if the shared component cannot be found. |
| find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared) |
| endif() |
| |
| # Create your game executable target as usual |
| add_executable(mygame WIN32 mygame.c) |
| |
| # Link to the actual SDL3 library. |
| target_link_libraries(mygame PRIVATE SDL3::SDL3) |
| ``` |
| |
| ### A system SDL library |
| |
| For CMake to find SDL, it must be installed in [a default location CMake is looking for](https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure). |
| |
| The following components are available, to be used as an argument of `find_package`. |
| |
| | Component name | Description | |
| |----------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------| |
| | SDL3-shared | The SDL3 shared library, available through the `SDL3::SDL3-shared` target | |
| | SDL3-static | The SDL3 static library, available through the `SDL3::SDL3-static` target | |
| | SDL3_test | The SDL3_test static library, available through the `SDL3::SDL3_test` target | |
| | SDL3 | The SDL3 library, available through the `SDL3::SDL3` target. This is an alias of `SDL3::SDL3-shared` or `SDL3::SDL3-static`. This component is always available. | |
| | Headers | The SDL3 headers, available through the `SDL3::Headers` target. This component is always available. | |
| |
| SDL's CMake support guarantees a `SDL3::SDL3` target. |
| Neither `SDL3::SDL3-shared` nor `SDL3::SDL3-static` are guaranteed to exist. |
| |
| ### Using a vendored SDL |
| |
| This only requires a copy of SDL in a subdirectory + `add_subdirectory`. |
| Alternatively, use [FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html). |
| Depending on the configuration, the same targets as a system SDL package are available. |
| |
| ## CMake configuration options |
| |
| ### Build optimized library |
| |
| By default, CMake provides 4 build types: `Debug`, `Release`, `RelWithDebInfo` and `MinSizeRel`. |
| The main difference(s) between these are the optimization options and the generation of debug info. |
| To configure SDL as an optimized `Release` library, configure SDL with: |
| ```sh |
| cmake ~/SDL -DCMAKE_BUILD_TYPE=Release |
| ``` |
| To build it, run: |
| ```sh |
| cmake --build . --config Release |
| ``` |
| |
| ### Shared or static |
| |
| By default, only a dynamic (=shared) SDL library is built and installed. |
| The options `-DSDL_SHARED=` and `-DSDL_STATIC=` accept boolean values to change this. |
| |
| Exceptions exist: |
| - some platforms don't support dynamic libraries, so only `-DSDL_STATIC=ON` makes sense. |
| - a static Apple framework is not supported |
| |
| ### Man pages |
| |
| Configuring with `-DSDL_INSTALL_DOCS=TRUE` installs man pages. |
| |
| We recommend package managers of unix distributions to install SDL3's man pages. |
| This adds an extra build-time dependency on Perl. |
| |
| ### Pass custom compile options to the compiler |
| |
| - Use [`CMAKE_<LANG>_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_LANG_FLAGS.html) to pass extra |
| flags to the compiler. |
| - Use [`CMAKE_EXE_LINKER_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_EXE_LINKER_FLAGS.html) to pass extra option to the linker for executables. |
| - Use [`CMAKE_SHARED_LINKER_FLAGS`](https://cmake.org/cmake/help/latest/variable/CMAKE_SHARED_LINKER_FLAGS.html) to pass extra options to the linker for shared libraries. |
| |
| #### Compile Options Examples |
| |
| - build a SDL library optimized for (more) modern x64 microprocessor architectures. |
| |
| With gcc or clang: |
| ```sh |
| cmake ~/sdl -DCMAKE_C_FLAGS="-march=x86-64-v3" -DCMAKE_CXX_FLAGS="-march=x86-64-v3" |
| ``` |
| With Visual C: |
| ```sh |
| cmake .. -DCMAKE_C_FLAGS="/ARCH:AVX2" -DCMAKE_CXX_FLAGS="/ARCH:AVX2" |
| ``` |
| |
| ### Apple |
| |
| CMake documentation for cross building for Apple: |
| [link](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-ios-tvos-visionos-or-watchos) |
| |
| #### iOS/tvOS/visionOS |
| |
| CMake 3.14+ natively includes support for iOS, tvOS and watchOS. visionOS requires CMake 3.28+. |
| SDL binaries may be built using Xcode or Make, possibly among other build-systems. |
| |
| When using a compatible version of CMake, it should be possible to: |
| |
| - build SDL dylibs, both static and dynamic dylibs |
| - build SDL frameworks, only shared |
| - build SDL test apps |
| |
| #### Frameworks |
| |
| Configure with `-DSDL_FRAMEWORK=ON` to build a SDL framework instead of a dylib shared library. |
| Only shared frameworks are supported, no static ones. |
| |
| #### Platforms |
| |
| Use `-DCMAKE_SYSTEM_NAME=<value>` to configure the platform. CMake can target only one platform at a time. |
| |
| | Apple platform | `CMAKE_SYSTEM_NAME` value | |
| |-----------------|---------------------------| |
| | macOS (MacOS X) | `Darwin` | |
| | iOS | `iOS` | |
| | tvOS | `tvOS` | |
| | visionOS | `visionOS` | |
| | watchOS | `watchOS` | |
| |
| #### Universal binaries |
| |
| A universal binaries, can be built by configuring CMake with |
| `-DCMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>`. |
| |
| For example `-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"` will build binaries that run on both Intel cpus and Apple silicon. |
| |
| SDL supports following Apple architectures: |
| |
| | Platform | `CMAKE_OSX_ARCHITECTURES` value | |
| |----------------------------|---------------------------------| |
| | 64-bit ARM (Apple Silicon) | `arm64` | |
| | x86_64 | `x86_64` | |
| | 32-bit ARM | `armv7s` | |
| |
| CMake documentation: [link](https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html) |
| |
| #### Simulators and/or non-default macOS platform SDK |
| |
| Use `-DCMAKE_OSX_SYSROOT=<value>` to configure a different platform SDK. |
| The value can be either the name of the SDK, or a full path to the sdk (e.g. `/full/path/to/iPhoneOS.sdk`). |
| |
| | SDK | `CMAKE_OSX_SYSROOT` value | |
| |----------------------|---------------------------| |
| | iphone | `iphoneos` | |
| | iphonesimulator | `iphonesimulator` | |
| | appleTV | `appletvos` | |
| | appleTV simulator | `appletvsimulator` | |
| | visionOS | `xr` | |
| | visionOS simulator | `xrsimulator` | |
| | watchOS | `watchos` | |
| | watchOS simulator | `watchsimulator` | |
| |
| Append with a version number to target a specific SDK revision: e.g. `iphoneos12.4`, `appletvos12.4`. |
| |
| CMake documentation: [link](https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_SYSROOT.html) |
| |
| #### Apple Examples |
| |
| - for macOS, building a dylib and/or static library for x86_64 and arm64: |
| |
| ```bash |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 |
| |
| - for macOS, building an universal framework for x86_64 and arm64: |
| |
| ```bash |
| cmake ~/sdl -DSDL_FRAMEWORK=ON -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 |
| |
| - for iOS-Simulator, using the latest, installed SDK: |
| |
| ```bash |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 |
| ``` |
| |
| - for iOS-Device, using the latest, installed SDK, 64-bit only |
| |
| ```bash |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 |
| ``` |
| |
| - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 |
| ``` |
| |
| - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example): |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64 |
| ``` |
| |
| - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): |
| |
| ```cmake |
| cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 |
| ``` |
| |
| - for tvOS-Simulator, using the latest, installed SDK: |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 |
| ``` |
| |
| - for tvOS-Device, using the latest, installed SDK: |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64` -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 |
| ``` |
| |
| - for QNX/aarch64, using the latest, installed SDK: |
| |
| ```cmake |
| cmake ~/sdl -DCMAKE_TOOLCHAIN_FILE=~/sdl/build-scripts/cmake-toolchain-qnx-aarch64le.cmake -DSDL_X11=0 |
| ``` |
| |
| ## SDL-specific CMake options |
| |
| SDL can be customized through (platform-specific) CMake options. |
| The following table shows generic options that are available for most platforms. |
| At the end of SDL CMake configuration, a table shows all CMake options along with its detected value. |
| |
| | CMake option | Valid values | Description | |
| |-------------------------------|--------------|-----------------------------------------------------------------------------------------------------| |
| | `-DSDL_SHARED=` | `ON`/`OFF` | Build SDL shared library (not all platforms support this) (`libSDL3.so`/`libSDL3.dylib`/`SDL3.dll`) | |
| | `-DSDL_STATIC=` | `ON`/`OFF` | Build SDL static library (`libSDL3.a`/`SDL3-static.lib`) | |
| | `-DSDL_TEST_LIBRARY=` | `ON`/`OFF` | Build SDL test library (`libSDL3_test.a`/`SDL3_test.lib`) | |
| | `-DSDL_TESTS=` | `ON`/`OFF` | Build SDL test programs (**requires `-DSDL_TEST_LIBRARY=ON`**) | |
| | `-DSDL_DISABLE_INSTALL=` | `ON`/`OFF` | Don't create a SDL install target | |
| | `-DSDL_DISABLE_INSTALL_DOCS=` | `ON`/`OFF` | Don't install the SDL documentation | |
| | `-DSDL_INSTALL_TESTS=` | `ON`/`OFF` | Install the SDL test programs | |
| |
| ### Incompatibilities |
| |
| #### `SDL_LIBC=OFF` and sanitizers |
| |
| Building with `-DSDL_LIBC=OFF` will make it impossible to use the sanitizer, such as the address sanitizer. |
| Configure your project with `-DSDL_LIBC=ON` to make use of sanitizers. |
| |
| ## CMake FAQ |
| |
| ### CMake fails to build without X11 or Wayland support |
| |
| Install the required system packages prior to running CMake. |
| See [README-linux.md](README-linux.md#build-dependencies) for the list of dependencies on Linux. |
| Other unix operating systems should provide similar packages. |
| |
| If you **really** don't need to show windows, add `-DSDL_UNIX_CONSOLE_BUILD=ON` to the CMake configure command. |
| |
| ### How do I copy a SDL3 dynamic library to another location? |
| |
| Use [CMake generator expressions](https://cmake.org/cmake/help/latest/manual/cmake-generator-expressions.7.html#target-dependent-expressions). |
| Generator expressions support multiple configurations, and are evaluated during build system generation time. |
| |
| On Windows, the following example copies `SDL3.dll` to the directory where `mygame.exe` is built. |
| ```cmake |
| if(WIN32) |
| add_custom_command( |
| TARGET mygame POST_BUILD |
| COMMAND "${CMAKE_COMMAND}" -E copy $<TARGET_FILE:SDL3::SDL3-shared> $<TARGET_FILE_DIR:mygame> |
| VERBATIM |
| ) |
| endif() |
| ``` |
| On Unix systems, `$<TARGET_FILE:...>` will refer to the dynamic library (or framework), |
| and you might need to use `$<TARGET_SONAME_FILE:tgt>` instead. |
| |
| Most often, you can avoid copying libraries by configuring your project with absolute [`CMAKE_LIBRARY_OUTPUT_DIRECTORY`](https://cmake.org/cmake/help/latest/variable/CMAKE_LIBRARY_OUTPUT_DIRECTORY.html) |
| and [`CMAKE_RUNTIME_OUTPUT_DIRECTORY`](https://cmake.org/cmake/help/latest/variable/CMAKE_RUNTIME_OUTPUT_DIRECTORY.html) paths. |
| When using a multi-config generator (such as Visual Studio or Ninja Multi-Config), eventually add `/$<CONFIG>` to both paths. |
| |
| ### Linking against a static SDL library fails due to relocation errors |
| |
| On unix platforms, all code that ends up in shared libraries needs to be built as relocatable (=position independent) code. |
| However, by default CMake builds static libraries as non-relocatable. |
| Configuring SDL with `-DCMAKE_POSITION_INDEPENDENT_CODE=ON` will result in a static `libSDL3.a` library |
| which you can link against to create a shared library. |
| |