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| # Introduction to SDL with Xcode |
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| The easiest way to use SDL is to include it as a subproject in your project. |
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| We'll start by creating a simple project to build and run [hello.c](hello.c) |
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| - Create a new project in Xcode, using the App template and selecting Objective C as the language |
| - Remove the .h and .m files that were automatically added to the project |
| - Remove the main storyboard that was automatically added to the project |
| - On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest" |
| - Right click the project and select "Add Files to [project]", navigate to the SDL docs directory and add the file hello.c |
| - Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj |
| - Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework |
| - Build and run! |
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