| # Introduction to SDL with MinGW |
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| Without getting deep into the history, MinGW is a long running project that aims to bring gcc to Windows. That said, there's many distributions, versions, and forks floating around. We recommend installing [MSYS2](https://www.msys2.org/), as it's the easiest way to get a modern toolchain with a package manager to help with dependency management. This would allow you to follow the MSYS2 section below. |
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| Otherwise you'll want to follow the "Other Distributions" section below. |
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| We'll start by creating a simple project to build and run [hello.c](hello.c). |
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| # MSYS2 |
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| Open the `MSYS2 UCRT64` prompt and then ensure you've installed the following packages. This will get you working toolchain, CMake, Ninja, and of course SDL3. |
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| ```sh |
| pacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-ninja mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-sdl3 |
| ``` |
| |
| ## Create the file CMakeLists.txt |
| ```cmake |
| cmake_minimum_required(VERSION 3.26) |
| project(hello C CXX) |
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| find_package(SDL3 REQUIRED) |
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| add_executable(hello) |
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| target_sources(hello |
| PRIVATE |
| hello.c |
| ) |
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| target_link_libraries(hello SDL3::SDL3) |
| ``` |
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| ## Configure and Build: |
| ```sh |
| cmake -S . -B build |
| cmake --build build |
| ``` |
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| ## Run: |
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| The executable is in the `build` directory: |
| ```sh |
| cd build |
| ./hello |
| ``` |
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| # Other Distributions |
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| Things can get quite complicated with other distributions of MinGW. If you can't follow [the cmake intro](INTRO-cmake.md), perhaps due to issues getting cmake to understand your toolchain, this section should work. |
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| ## Acquire SDL |
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| Download the `SDL3-devel-<version>-mingw.zip` asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest) Then extract it inside your project folder such that the output of `ls SDL3-<version>` looks like `INSTALL.md LICENSE.txt Makefile README.md cmake i686-w64-mingw32 x86_64-w64-mingw32`. |
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| ## Know your Target Architecture |
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| It is not uncommon for folks to not realize their distribution is targeting 32bit Windows despite things like the name of the toolchain, or the fact that they're running on a 64bit system. We'll ensure we know up front what we need: |
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| Create a file named `arch.c` with the following contents: |
| ```c |
| #include <stddef.h> |
| #include <stdio.h> |
| int main() { |
| #if defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86) |
| size_t ptr_size = sizeof(int*); |
| if (4 == ptr_size) puts("i686-w64-mingw32"); |
| else if (8 == ptr_size) puts("x86_64-w64-mingw32"); |
| else puts("Unknown Architecture"); |
| #else |
| puts("Unknown Architecture"); |
| #endif |
| return 0; |
| } |
| ``` |
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| Then run |
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| ```sh |
| gcc arch.c |
| ./a.exe |
| ``` |
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| This should print out which library directory we'll need to use when compiling, keep this value in mind, you'll need to use it when compiling in the next section as `<arch>`. If you get "Unknown Architecture" please [report a bug](https://github.com/libsdl-org/SDL/issues). |
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| ## Build and Run |
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| Now we should have everything needed to compile and run our program. You'll need to ensure to replace `<version>` with the version of the release of SDL3 you downloaded, as well as use the `<arch>` we learned in the previous section. |
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| ```sh |
| gcc hello.c -o hello.exe -I SDL3-<version>/<arch>/include -L SDL3-<version>/<arch>/lib -lSDL3 -mwindows |
| cp SDL3-<version>/<arch>/bin/SDL3.dll SDL3.dll |
| ./hello.exe |
| ``` |