| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifndef SDL_xinput_h_ |
| #define SDL_xinput_h_ |
| |
| #include "SDL_windows.h" |
| |
| #ifdef HAVE_XINPUT_H |
| #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) |
| // Xbox supports an XInput wrapper which is a C++-only header... |
| #include <math.h> // Required to compile with recent MSVC... |
| #include <XInputOnGameInput.h> |
| using namespace XInputOnGameInput; |
| #else |
| #include <xinput.h> |
| #endif |
| #endif // HAVE_XINPUT_H |
| |
| #ifndef XUSER_MAX_COUNT |
| #define XUSER_MAX_COUNT 4 |
| #endif |
| #ifndef XUSER_INDEX_ANY |
| #define XUSER_INDEX_ANY 0x000000FF |
| #endif |
| #ifndef XINPUT_CAPS_FFB_SUPPORTED |
| #define XINPUT_CAPS_FFB_SUPPORTED 0x0001 |
| #endif |
| #ifndef XINPUT_CAPS_WIRELESS |
| #define XINPUT_CAPS_WIRELESS 0x0002 |
| #endif |
| |
| #ifndef XINPUT_DEVSUBTYPE_UNKNOWN |
| #define XINPUT_DEVSUBTYPE_UNKNOWN 0x00 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_GAMEPAD |
| #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_WHEEL |
| #define XINPUT_DEVSUBTYPE_WHEEL 0x02 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK |
| #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK |
| #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_DANCE_PAD |
| #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_GUITAR |
| #define XINPUT_DEVSUBTYPE_GUITAR 0x06 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE |
| #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_DRUM_KIT |
| #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS |
| #define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B |
| #endif |
| #ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD |
| #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 |
| #endif |
| |
| #ifndef XINPUT_FLAG_GAMEPAD |
| #define XINPUT_FLAG_GAMEPAD 0x01 |
| #endif |
| |
| #ifndef XINPUT_GAMEPAD_DPAD_UP |
| #define XINPUT_GAMEPAD_DPAD_UP 0x0001 |
| #endif |
| #ifndef XINPUT_GAMEPAD_DPAD_DOWN |
| #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 |
| #endif |
| #ifndef XINPUT_GAMEPAD_DPAD_LEFT |
| #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 |
| #endif |
| #ifndef XINPUT_GAMEPAD_DPAD_RIGHT |
| #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 |
| #endif |
| #ifndef XINPUT_GAMEPAD_START |
| #define XINPUT_GAMEPAD_START 0x0010 |
| #endif |
| #ifndef XINPUT_GAMEPAD_BACK |
| #define XINPUT_GAMEPAD_BACK 0x0020 |
| #endif |
| #ifndef XINPUT_GAMEPAD_LEFT_THUMB |
| #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 |
| #endif |
| #ifndef XINPUT_GAMEPAD_RIGHT_THUMB |
| #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 |
| #endif |
| #ifndef XINPUT_GAMEPAD_LEFT_SHOULDER |
| #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 |
| #endif |
| #ifndef XINPUT_GAMEPAD_RIGHT_SHOULDER |
| #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 |
| #endif |
| #ifndef XINPUT_GAMEPAD_A |
| #define XINPUT_GAMEPAD_A 0x1000 |
| #endif |
| #ifndef XINPUT_GAMEPAD_B |
| #define XINPUT_GAMEPAD_B 0x2000 |
| #endif |
| #ifndef XINPUT_GAMEPAD_X |
| #define XINPUT_GAMEPAD_X 0x4000 |
| #endif |
| #ifndef XINPUT_GAMEPAD_Y |
| #define XINPUT_GAMEPAD_Y 0x8000 |
| #endif |
| |
| #ifndef XINPUT_GAMEPAD_GUIDE |
| #define XINPUT_GAMEPAD_GUIDE 0x0400 |
| #endif |
| |
| #ifndef BATTERY_DEVTYPE_GAMEPAD |
| #define BATTERY_DEVTYPE_GAMEPAD 0x00 |
| #endif |
| |
| #ifndef BATTERY_TYPE_DISCONNECTED |
| #define BATTERY_TYPE_DISCONNECTED 0x00 |
| #endif |
| #ifndef BATTERY_TYPE_WIRED |
| #define BATTERY_TYPE_WIRED 0x01 |
| #endif |
| #ifndef BATTERY_TYPE_UNKNOWN |
| #define BATTERY_TYPE_UNKNOWN 0xFF |
| #endif |
| #ifndef BATTERY_LEVEL_EMPTY |
| #define BATTERY_LEVEL_EMPTY 0x00 |
| #endif |
| #ifndef BATTERY_LEVEL_LOW |
| #define BATTERY_LEVEL_LOW 0x01 |
| #endif |
| #ifndef BATTERY_LEVEL_MEDIUM |
| #define BATTERY_LEVEL_MEDIUM 0x02 |
| #endif |
| #ifndef BATTERY_LEVEL_FULL |
| #define BATTERY_LEVEL_FULL 0x03 |
| #endif |
| |
| // Set up for C function definitions, even when using C++ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // typedef's for XInput structs we use |
| |
| |
| // This is the same as XINPUT_BATTERY_INFORMATION, but always defined instead of just if WIN32_WINNT >= _WIN32_WINNT_WIN8 |
| typedef struct |
| { |
| BYTE BatteryType; |
| BYTE BatteryLevel; |
| } XINPUT_BATTERY_INFORMATION_EX; |
| |
| #ifndef HAVE_XINPUT_H |
| |
| typedef struct |
| { |
| WORD wButtons; |
| BYTE bLeftTrigger; |
| BYTE bRightTrigger; |
| SHORT sThumbLX; |
| SHORT sThumbLY; |
| SHORT sThumbRX; |
| SHORT sThumbRY; |
| } XINPUT_GAMEPAD; |
| |
| typedef struct |
| { |
| DWORD dwPacketNumber; |
| XINPUT_GAMEPAD Gamepad; |
| } XINPUT_STATE; |
| |
| typedef struct |
| { |
| WORD wLeftMotorSpeed; |
| WORD wRightMotorSpeed; |
| } XINPUT_VIBRATION; |
| |
| typedef struct |
| { |
| BYTE Type; |
| BYTE SubType; |
| WORD Flags; |
| XINPUT_GAMEPAD Gamepad; |
| XINPUT_VIBRATION Vibration; |
| } XINPUT_CAPABILITIES; |
| |
| #endif // HAVE_XINPUT_H |
| |
| // This struct is not defined in XInput headers. |
| typedef struct |
| { |
| XINPUT_CAPABILITIES Capabilities; |
| WORD VendorId; |
| WORD ProductId; |
| WORD ProductVersion; |
| WORD unk1; |
| DWORD unk2; |
| } SDL_XINPUT_CAPABILITIES_EX; |
| |
| // Forward decl's for XInput API's we load dynamically and use if available |
| typedef DWORD(WINAPI *XInputGetState_t)( |
| DWORD dwUserIndex, // [in] Index of the gamer associated with the device |
| XINPUT_STATE *pState // [out] Receives the current state |
| ); |
| |
| typedef DWORD(WINAPI *XInputSetState_t)( |
| DWORD dwUserIndex, // [in] Index of the gamer associated with the device |
| XINPUT_VIBRATION *pVibration // [in, out] The vibration information to send to the controller |
| ); |
| |
| typedef DWORD(WINAPI *XInputGetCapabilities_t)( |
| DWORD dwUserIndex, // [in] Index of the gamer associated with the device |
| DWORD dwFlags, // [in] Input flags that identify the device type |
| XINPUT_CAPABILITIES *pCapabilities // [out] Receives the capabilities |
| ); |
| |
| // Only available in XInput 1.4 that is shipped with Windows 8 and newer. |
| typedef DWORD(WINAPI *XInputGetCapabilitiesEx_t)( |
| DWORD dwReserved, // [in] Must be 1 |
| DWORD dwUserIndex, // [in] Index of the gamer associated with the device |
| DWORD dwFlags, // [in] Input flags that identify the device type |
| SDL_XINPUT_CAPABILITIES_EX *pCapabilitiesEx // [out] Receives the capabilities |
| ); |
| |
| typedef DWORD(WINAPI *XInputGetBatteryInformation_t)( |
| DWORD dwUserIndex, |
| BYTE devType, |
| XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation); |
| |
| extern bool WIN_LoadXInputDLL(void); |
| extern void WIN_UnloadXInputDLL(void); |
| |
| extern XInputGetState_t SDL_XInputGetState; |
| extern XInputSetState_t SDL_XInputSetState; |
| extern XInputGetCapabilities_t SDL_XInputGetCapabilities; |
| extern XInputGetCapabilitiesEx_t SDL_XInputGetCapabilitiesEx; |
| extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation; |
| extern DWORD SDL_XInputVersion; // ((major << 16) & 0xFF00) | (minor & 0xFF) |
| |
| // Ends C function definitions when using C++ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #define XINPUTGETSTATE SDL_XInputGetState |
| #define XINPUTSETSTATE SDL_XInputSetState |
| #define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities |
| #define XINPUTGETCAPABILITIESEX SDL_XInputGetCapabilitiesEx |
| #define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation |
| |
| #endif // SDL_xinput_h_ |