commit | a1d1946dcba6509f0679f507b57e7b228d32e6f8 | [log] [tgz] |
---|---|---|
author | Sam Lantinga <slouken@libsdl.org> | Tue Oct 04 16:46:29 2022 -0700 |
committer | Sam Lantinga <slouken@libsdl.org> | Tue Oct 04 16:48:08 2022 -0700 |
tree | 9c1bb63e509d8d3cb47fe72aaf5074976333e215 | |
parent | 36524373dba24df8e70c76d79e4b93e34121ae96 [diff] |
Use DWARF 4 debug information when building using mingw See this bug for more information: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 Fixes https://github.com/libsdl-org/SDL/issues/6139 (cherry picked from commit f18fae4c689a68bd50ce34d6b9c1f014c2f220a2)
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)