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Copyright (C) 1997-2018 Sam Lantinga <>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
#include "SDL.h"
/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"
typedef struct
const char *tag;
void *(*CreateNativeWindow) (int w, int h);
void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;
extern NativeWindowFactory WindowsWindowFactory;
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
/* Actually, we don't really do this, since it involves adding Objective C
support to the build system, which is a little tricky. You can uncomment
it manually though and link testnativecocoa.m into the test application.
extern NativeWindowFactory CocoaWindowFactory;