| /* | |
| Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely. | |
| This file is created by : Nitin Jain (nitin.j4@samsung.com) | |
| */ | |
| /* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */ | |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include "SDL.h" | |
| void | |
| DrawChessBoard(SDL_Renderer * renderer) | |
| { | |
| int row = 0,coloum = 0,x = 0; | |
| SDL_Rect rect, darea; | |
| /* Get the Size of drawing surface */ | |
| SDL_RenderGetViewport(renderer, &darea); | |
| for(row; row < 8; row++) | |
| { | |
| coloum = row%2; | |
| x = x + coloum; | |
| for(coloum; coloum < 4+(row%2); coloum++) | |
| { | |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); | |
| rect.w = darea.w/8; | |
| rect.h = darea.h/8; | |
| rect.x = x * rect.w; | |
| rect.y = row * rect.h; | |
| x = x + 2; | |
| SDL_RenderFillRect(renderer, &rect); | |
| } | |
| x=0; | |
| } | |
| } | |
| int | |
| main(int argc, char *argv[]) | |
| { | |
| SDL_Window *window; | |
| SDL_Surface *surface; | |
| SDL_Renderer *renderer; | |
| /* Initialize SDL */ | |
| if(SDL_Init(SDL_INIT_VIDEO) != 0) | |
| { | |
| fprintf(stderr,"SDL_Init fail : %s\n", SDL_GetError()); | |
| return 1; | |
| } | |
| /* Create window and renderer for given surface */ | |
| window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); | |
| if(!window) | |
| { | |
| fprintf(stderr,"Window creation fail : %s\n",SDL_GetError()); | |
| return 1; | |
| } | |
| surface = SDL_GetWindowSurface(window); | |
| renderer = SDL_CreateSoftwareRenderer(surface); | |
| if(!renderer) | |
| { | |
| fprintf(stderr,"Render creation for surface fail : %s\n",SDL_GetError()); | |
| return 1; | |
| } | |
| /* Clear the rendering surface with the specified color */ | |
| SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0); | |
| SDL_RenderClear(renderer); | |
| /* Draw the Image on rendering surface */ | |
| while(1) | |
| { | |
| SDL_Event e; | |
| if (SDL_PollEvent(&e)) { | |
| if (e.type == SDL_QUIT) | |
| break; | |
| if(e.key.keysym.sym == SDLK_ESCAPE) | |
| break; | |
| } | |
| DrawChessBoard(renderer); | |
| /* Got everything on rendering surface, | |
| now Update the drawing image on window screen */ | |
| SDL_UpdateWindowSurface(window); | |
| } | |
| return 0; | |
| } | |