| * Porting To A New Platform | |
| The first thing you have to do when porting to a new platform, is look at | |
| include/SDL_platform.h and create an entry there for your operating system. | |
| The standard format is __PLATFORM__, where PLATFORM is the name of the OS. | |
| Ideally SDL_platform.h will be able to auto-detect the system it's building | |
| on based on C preprocessor symbols. | |
| There are two basic ways of building SDL at the moment: | |
| 1. The "UNIX" way: ./configure; make; make install | |
| If you have a GNUish system, then you might try this. Edit configure.in, | |
| take a look at the large section labelled: | |
| "Set up the configuration based on the target platform!" | |
| Add a section for your platform, and then re-run autogen.sh and build! | |
| 2. Using an IDE: | |
| If you're using an IDE or other non-configure build system, you'll probably | |
| want to create a custom SDL_config.h for your platform. Edit SDL_config.h, | |
| add a section for your platform, and create a custom SDL_config_{platform}.h, | |
| based on SDL_config.h.minimal and SDL_config.h.in | |
| Add the top level include directory to the header search path, and then add | |
| the following sources to the project: | |
| src/*.c | |
| src/atomic/*.c | |
| src/audio/*.c | |
| src/cpuinfo/*.c | |
| src/events/*.c | |
| src/file/*.c | |
| src/haptic/*.c | |
| src/joystick/*.c | |
| src/power/*.c | |
| src/render/*.c | |
| src/stdlib/*.c | |
| src/thread/*.c | |
| src/timer/*.c | |
| src/video/*.c | |
| src/audio/disk/*.c | |
| src/audio/dummy/*.c | |
| src/video/dummy/*.c | |
| src/haptic/dummy/*.c | |
| src/joystick/dummy/*.c | |
| src/main/dummy/*.c | |
| src/thread/generic/*.c | |
| src/timer/dummy/*.c | |
| src/loadso/dummy/*.c | |
| Once you have a working library without any drivers, you can go back to each | |
| of the major subsystems and start implementing drivers for your platform. | |
| If you have any questions, don't hesitate to ask on the SDL mailing list: | |
| http://www.libsdl.org/mailing-list.php | |
| Enjoy! | |
| Sam Lantinga (slouken@libsdl.org) | |