| /* |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| |
| /* Simple program: picks the offscreen backend and renders each frame to a bmp */ |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| #include <SDL3/SDL_test.h> |
| #include <SDL3/SDL_opengl.h> |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| static SDL_Renderer *renderer = NULL; |
| static SDL_Window *window = NULL; |
| static int done = false; |
| static int frame_number = 0; |
| static int width = 640; |
| static int height = 480; |
| static unsigned int max_frames = 200; |
| |
| static void draw(void) |
| { |
| SDL_FRect rect; |
| |
| SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF); |
| SDL_RenderClear(renderer); |
| |
| /* Grow based on the frame just to show a difference per frame of the region */ |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| rect.w = (float)((frame_number * 2) % width); |
| rect.h = (float)((frame_number * 2) % height); |
| SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF); |
| SDL_RenderFillRect(renderer, &rect); |
| |
| SDL_RenderPresent(renderer); |
| } |
| |
| static void save_surface_to_bmp(void) |
| { |
| SDL_Surface *surface; |
| char file[128]; |
| |
| surface = SDL_RenderReadPixels(renderer, NULL); |
| |
| (void)SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIs32 "-%8.8d.bmp", |
| SDL_GetWindowID(window), ++frame_number); |
| |
| SDL_SaveBMP(surface, file); |
| SDL_DestroySurface(surface); |
| } |
| |
| static void loop(void) |
| { |
| SDL_Event event; |
| |
| /* Check for events */ |
| while (SDL_PollEvent(&event)) { |
| switch (event.type) { |
| case SDL_EVENT_QUIT: |
| done = true; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| draw(); |
| save_surface_to_bmp(); |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| if (done) { |
| emscripten_cancel_main_loop(); |
| } |
| #endif |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| #ifndef SDL_PLATFORM_EMSCRIPTEN |
| Uint64 then, now; |
| Uint32 frames; |
| #endif |
| SDLTest_CommonState *state; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, 0); |
| if (!state) { |
| return 1; |
| } |
| |
| /* Parse commandline */ |
| if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { |
| return 1; |
| } |
| |
| /* Force the offscreen renderer, if it cannot be created then fail out */ |
| SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "offscreen"); |
| if (!SDL_InitSubSystem(SDL_INIT_VIDEO)) { |
| SDL_Log("Couldn't initialize the offscreen video driver: %s\n", |
| SDL_GetError()); |
| return 1; |
| } |
| |
| /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */ |
| window = SDL_CreateWindow("Offscreen Test", width, height, 0); |
| |
| if (!window) { |
| SDL_Log("Couldn't create window: %s\n", SDL_GetError()); |
| return 1; |
| } |
| |
| renderer = SDL_CreateRenderer(window, NULL); |
| |
| if (!renderer) { |
| SDL_Log("Couldn't create renderer: %s\n", |
| SDL_GetError()); |
| return 1; |
| } |
| |
| SDL_RenderClear(renderer); |
| |
| #ifndef SDL_PLATFORM_EMSCRIPTEN |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| #endif |
| |
| SDL_Log("Rendering %u frames offscreen\n", max_frames); |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (!done && frames < max_frames) { |
| ++frames; |
| loop(); |
| |
| /* Print out some timing information, along with remaining frames */ |
| if (frames % (max_frames / 10) == 0) { |
| now = SDL_GetTicks(); |
| if (now > then) { |
| double fps = ((double)frames * 1000) / (now - then); |
| SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second\n", max_frames - frames, fps); |
| } |
| } |
| } |
| #endif |
| |
| SDL_DestroyRenderer(renderer); |
| SDL_DestroyWindow(window); |
| SDL_Quit(); |
| SDLTest_CommonDestroyState(state); |
| |
| return 0; |
| } |