| /* |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| /* Simple program: Create a native window and attach an SDL renderer */ |
| |
| #include "testnative.h" |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| #include <SDL3/SDL_test.h> |
| |
| #include "testutils.h" |
| |
| #include <stdlib.h> |
| |
| #define WINDOW_W 640 |
| #define WINDOW_H 480 |
| #define NUM_SPRITES 100 |
| #define MAX_SPEED 1 |
| |
| static NativeWindowFactory *factories[] = { |
| #ifdef TEST_NATIVE_WINDOWS |
| &WindowsWindowFactory, |
| #endif |
| #ifdef TEST_NATIVE_WAYLAND |
| &WaylandWindowFactory, |
| #endif |
| #ifdef TEST_NATIVE_X11 |
| &X11WindowFactory, |
| #endif |
| #ifdef TEST_NATIVE_COCOA |
| &CocoaWindowFactory, |
| #endif |
| NULL |
| }; |
| static NativeWindowFactory *factory = NULL; |
| static void *native_window; |
| static SDL_FRect *positions, *velocities; |
| static SDLTest_CommonState *state; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| if (native_window && factory) { |
| factory->DestroyNativeWindow(native_window); |
| } |
| SDL_Quit(); |
| SDLTest_CommonDestroyState(state); |
| /* Let 'main()' return normally */ |
| if (rc != 0) { |
| exit(rc); |
| } |
| } |
| |
| static void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite) |
| { |
| int i; |
| SDL_Rect viewport; |
| SDL_FRect *position, *velocity; |
| |
| /* Query the sizes */ |
| SDL_GetRenderViewport(renderer, &viewport); |
| |
| /* Draw a gray background */ |
| SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
| SDL_RenderClear(renderer); |
| |
| /* Move the sprite, bounce at the wall, and draw */ |
| for (i = 0; i < NUM_SPRITES; ++i) { |
| position = &positions[i]; |
| velocity = &velocities[i]; |
| position->x += velocity->x; |
| if ((position->x < 0) || (position->x >= (viewport.w - sprite->w))) { |
| velocity->x = -velocity->x; |
| position->x += velocity->x; |
| } |
| position->y += velocity->y; |
| if ((position->y < 0) || (position->y >= (viewport.h - sprite->h))) { |
| velocity->y = -velocity->y; |
| position->y += velocity->y; |
| } |
| |
| /* Blit the sprite onto the screen */ |
| SDL_RenderTexture(renderer, sprite, NULL, position); |
| } |
| |
| /* Update the screen! */ |
| SDL_RenderPresent(renderer); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| int i, done; |
| const char *driver; |
| SDL_PropertiesID props; |
| SDL_Window *window; |
| SDL_Renderer *renderer; |
| SDL_Texture *sprite; |
| int window_w, window_h; |
| SDL_Event event; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, 0); |
| if (!state) { |
| return 1; |
| } |
| |
| /* Parse commandline */ |
| if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { |
| return 1; |
| } |
| |
| if (!SDL_Init(SDL_INIT_VIDEO)) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n", |
| SDL_GetError()); |
| exit(1); |
| } |
| driver = SDL_GetCurrentVideoDriver(); |
| |
| /* Find a native window driver and create a native window */ |
| for (i = 0; factories[i]; ++i) { |
| if (SDL_strcmp(driver, factories[i]->tag) == 0) { |
| factory = factories[i]; |
| break; |
| } |
| } |
| if (!factory) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n", |
| driver); |
| quit(2); |
| } |
| SDL_Log("Creating native window for %s driver\n", driver); |
| native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H); |
| if (!native_window) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n"); |
| quit(3); |
| } |
| props = SDL_CreateProperties(); |
| SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window); |
| SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true); |
| SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W); |
| SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H); |
| window = SDL_CreateWindowWithProperties(props); |
| SDL_DestroyProperties(props); |
| if (!window) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError()); |
| quit(4); |
| } |
| SDL_SetWindowTitle(window, "SDL Native Window Test"); |
| |
| /* Create the renderer */ |
| renderer = SDL_CreateRenderer(window, NULL); |
| if (!renderer) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); |
| quit(5); |
| } |
| |
| /* Clear the window, load the sprite and go! */ |
| SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
| SDL_RenderClear(renderer); |
| |
| sprite = LoadTexture(renderer, "icon.bmp", true, NULL, NULL); |
| if (!sprite) { |
| quit(6); |
| } |
| |
| /* Allocate memory for the sprite info */ |
| SDL_GetWindowSize(window, &window_w, &window_h); |
| positions = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*positions)); |
| velocities = (SDL_FRect *)SDL_malloc(NUM_SPRITES * sizeof(*velocities)); |
| if (!positions || !velocities) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); |
| quit(2); |
| } |
| for (i = 0; i < NUM_SPRITES; ++i) { |
| positions[i].x = (float)SDL_rand(window_w - sprite->w); |
| positions[i].y = (float)SDL_rand(window_h - sprite->h); |
| positions[i].w = (float)sprite->w; |
| positions[i].h = (float)sprite->h; |
| velocities[i].x = 0.0f; |
| velocities[i].y = 0.0f; |
| while (velocities[i].x == 0.f && velocities[i].y == 0.f) { |
| velocities[i].x = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); |
| velocities[i].y = (float)(SDL_rand(MAX_SPEED * 2 + 1) - MAX_SPEED); |
| } |
| } |
| |
| /* Main render loop */ |
| done = 0; |
| while (!done) { |
| /* Check for events */ |
| while (SDL_PollEvent(&event)) { |
| if (state->verbose & VERBOSE_EVENT) { |
| if (((event.type != SDL_EVENT_MOUSE_MOTION) && |
| (event.type != SDL_EVENT_FINGER_MOTION)) || |
| (state->verbose & VERBOSE_MOTION)) { |
| SDLTest_PrintEvent(&event); |
| } |
| } |
| |
| switch (event.type) { |
| case SDL_EVENT_WINDOW_EXPOSED: |
| SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
| SDL_RenderClear(renderer); |
| break; |
| case SDL_EVENT_QUIT: |
| done = 1; |
| break; |
| default: |
| break; |
| } |
| } |
| MoveSprites(renderer, sprite); |
| } |
| |
| SDL_DestroyTexture(sprite); |
| SDL_DestroyRenderer(renderer); |
| SDL_DestroyWindow(window); |
| SDL_free(positions); |
| SDL_free(velocities); |
| |
| quit(0); |
| |
| return 0; /* to prevent compiler warning */ |
| } |