| /* |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| #include <SDL3/SDL_test.h> |
| |
| #include "testutils.h" |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include <stdio.h> /* for fflush() and stdout */ |
| |
| static SDL_AudioSpec spec; |
| static Uint8 *sound = NULL; /* Pointer to wave data */ |
| static Uint32 soundlen = 0; /* Length of wave data */ |
| |
| /* these have to be in globals so the Emscripten port can see them in the mainloop. :/ */ |
| static SDL_AudioStream *stream = NULL; |
| |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| static void loop(void) |
| { |
| if (SDL_GetAudioStreamAvailable(stream) == 0) { |
| SDL_Log("done."); |
| SDL_DestroyAudioStream(stream); |
| SDL_free(sound); |
| SDL_Quit(); |
| emscripten_cancel_main_loop(); |
| } |
| } |
| #endif |
| |
| static void |
| test_multi_audio(const SDL_AudioDeviceID *devices, int devcount) |
| { |
| int keep_going = 1; |
| SDL_AudioStream **streams = NULL; |
| int i; |
| |
| #ifdef SDL_PLATFORM_ANDROID /* !!! FIXME: maybe always create a window, in the SDLTest layer, so these #ifdefs don't have to be here? */ |
| SDL_Event event; |
| |
| /* Create a Window to get fully initialized event processing for testing pause on Android. */ |
| SDL_CreateWindow("testmultiaudio", 320, 240, 0); |
| #endif |
| |
| for (i = 0; i < devcount; i++) { |
| const char *devname = SDL_GetAudioDeviceName(devices[i]); |
| |
| SDL_Log("Playing on device #%d of %d: id=%u, name='%s'...", i, devcount, (unsigned int) devices[i], devname); |
| |
| if ((stream = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL)) == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed: %s", SDL_GetError()); |
| } else { |
| SDL_ResumeAudioStreamDevice(stream); |
| SDL_PutAudioStreamData(stream, sound, soundlen); |
| SDL_FlushAudioStream(stream); |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (SDL_GetAudioStreamAvailable(stream) > 0) { |
| #ifdef SDL_PLATFORM_ANDROID |
| /* Empty queue, some application events would prevent pause. */ |
| while (SDL_PollEvent(&event)) { |
| } |
| #endif |
| SDL_Delay(100); |
| } |
| #endif |
| SDL_Log("done."); |
| SDL_DestroyAudioStream(stream); |
| } |
| stream = NULL; |
| } |
| |
| /* note that Emscripten currently doesn't run this part (but maybe only has a single audio device anyhow?) */ |
| SDL_Log("Playing on all devices...\n"); |
| streams = (SDL_AudioStream **) SDL_calloc(devcount, sizeof (SDL_AudioStream *)); |
| if (!streams) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); |
| } else { |
| for (i = 0; i < devcount; i++) { |
| streams[i] = SDL_OpenAudioDeviceStream(devices[i], &spec, NULL, NULL); |
| if (streams[i] == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Audio stream creation failed for device %d of %d: %s", i, devcount, SDL_GetError()); |
| } else { |
| SDL_PutAudioStreamData(streams[i], sound, soundlen); |
| SDL_FlushAudioStream(streams[i]); |
| } |
| } |
| |
| /* try to start all the devices about the same time. SDL does not guarantee sync across physical devices. */ |
| for (i = 0; i < devcount; i++) { |
| if (streams[i]) { |
| SDL_ResumeAudioStreamDevice(streams[i]); |
| } |
| } |
| |
| while (keep_going) { |
| keep_going = 0; |
| for (i = 0; i < devcount; i++) { |
| if (streams[i] && (SDL_GetAudioStreamAvailable(streams[i]) > 0)) { |
| keep_going = 1; |
| } |
| } |
| #ifdef SDL_PLATFORM_ANDROID |
| /* Empty queue, some application events would prevent pause. */ |
| while (SDL_PollEvent(&event)) {} |
| #endif |
| |
| SDL_Delay(100); |
| } |
| |
| for (i = 0; i < devcount; i++) { |
| SDL_DestroyAudioStream(streams[i]); |
| } |
| |
| SDL_free(streams); |
| } |
| |
| SDL_Log("All done!\n"); |
| } |
| |
| int main(int argc, char **argv) |
| { |
| SDL_AudioDeviceID *devices; |
| int devcount = 0; |
| int i; |
| char *filename = NULL; |
| SDLTest_CommonState *state; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_AUDIO); |
| if (!state) { |
| return 1; |
| } |
| |
| /* Parse commandline */ |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (!consumed) { |
| if (!filename) { |
| filename = argv[i]; |
| consumed = 1; |
| } |
| } |
| if (consumed <= 0) { |
| static const char *options[] = { "[sample.wav]", NULL }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| return 1; |
| } |
| |
| i += consumed; |
| } |
| |
| /* Load the SDL library */ |
| if (!SDLTest_CommonInit(state)) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
| return 1; |
| } |
| |
| SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
| |
| filename = GetResourceFilename(filename, "sample.wav"); |
| |
| devices = SDL_GetAudioPlaybackDevices(&devcount); |
| if (!devices) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio playback devices!"); |
| } else { |
| /* Load the wave file into memory */ |
| if (SDL_LoadWAV(filename, &spec, &sound, &soundlen)) { |
| test_multi_audio(devices, devcount); |
| SDL_free(sound); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, |
| SDL_GetError()); |
| } |
| SDL_free(devices); |
| } |
| |
| SDL_free(filename); |
| |
| SDLTest_CommonQuit(state); |
| |
| return 0; |
| } |
| |