| #if D3D12 |
| #define REG(reg, space) register(reg, space) |
| #else |
| #define REG(reg, space) register(reg) |
| #endif |
| |
| cbuffer UBO : REG(b0, space1) |
| { |
| float4x4 ModelViewProj; |
| }; |
| |
| struct VSInput |
| { |
| float3 Position : TEXCOORD0; |
| float3 Color : TEXCOORD1; |
| }; |
| |
| struct VSOutput |
| { |
| float4 Color : TEXCOORD0; |
| float4 Position : SV_Position; |
| }; |
| |
| VSOutput VSMain(VSInput input) |
| { |
| VSOutput output; |
| output.Color = float4(input.Color, 1.0f); |
| output.Position = mul(ModelViewProj, float4(input.Position, 1.0f)); |
| return output; |
| } |
| |
| float4 PSMain(VSOutput input) : SV_Target0 |
| { |
| return input.Color; |
| } |