| #version 450 | |
| #ifdef VERTEX | |
| layout (location = 0) in vec3 in_position; | |
| layout (location = 1) in vec3 in_color; | |
| layout (location = 0) out vec4 out_color; | |
| layout (set = 1, binding = 0) uniform UBO | |
| { | |
| mat4x4 modelViewProj; | |
| }; | |
| void main() | |
| { | |
| out_color = vec4(in_color, 1.0); | |
| gl_Position = modelViewProj * vec4(in_position, 1.0); | |
| } | |
| #else | |
| layout (location = 0) in vec4 in_color; | |
| layout (location = 0) out vec4 out_color; | |
| void main() | |
| { | |
| out_color = in_color; | |
| } | |
| #endif |