| /* |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include <stdlib.h> |
| |
| #include <SDL3/SDL_test_common.h> |
| #include <SDL3/SDL_main.h> |
| |
| #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_ANDROID) |
| #define HAVE_OPENGLES |
| #endif |
| |
| #ifdef HAVE_OPENGLES |
| |
| #include <SDL3/SDL_opengles.h> |
| |
| static SDLTest_CommonState *state; |
| static SDL_GLContext *context = NULL; |
| static int depth = 16; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| int i; |
| |
| if (context) { |
| for (i = 0; i < state->num_windows; i++) { |
| if (context[i]) { |
| SDL_GL_DestroyContext(context[i]); |
| } |
| } |
| |
| SDL_free(context); |
| } |
| |
| SDLTest_CommonQuit(state); |
| /* Let 'main()' return normally */ |
| if (rc != 0) { |
| exit(rc); |
| } |
| } |
| |
| static void |
| Render(void) |
| { |
| static GLubyte color[8][4] = { { 255, 0, 0, 0 }, |
| { 255, 0, 0, 255 }, |
| { 0, 255, 0, 255 }, |
| { 0, 255, 0, 255 }, |
| { 0, 255, 0, 255 }, |
| { 255, 255, 255, 255 }, |
| { 255, 0, 255, 255 }, |
| { 0, 0, 255, 255 } }; |
| static GLfloat cube[8][3] = { { 0.5, 0.5, -0.5 }, |
| { 0.5f, -0.5f, -0.5f }, |
| { -0.5f, -0.5f, -0.5f }, |
| { -0.5f, 0.5f, -0.5f }, |
| { -0.5f, 0.5f, 0.5f }, |
| { 0.5f, 0.5f, 0.5f }, |
| { 0.5f, -0.5f, 0.5f }, |
| { -0.5f, -0.5f, 0.5f } }; |
| static GLubyte indices[36] = { 0, 3, 4, |
| 4, 5, 0, |
| 0, 5, 6, |
| 6, 1, 0, |
| 6, 7, 2, |
| 2, 1, 6, |
| 7, 4, 3, |
| 3, 2, 7, |
| 5, 4, 7, |
| 7, 6, 5, |
| 2, 3, 1, |
| 3, 0, 1 }; |
| |
| /* Do our drawing, too. */ |
| glClearColor(0.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| /* Draw the cube */ |
| glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); |
| glEnableClientState(GL_COLOR_ARRAY); |
| glVertexPointer(3, GL_FLOAT, 0, cube); |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); |
| |
| glMatrixMode(GL_MODELVIEW); |
| glRotatef(5.0, 1.0, 1.0, 1.0); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| int fsaa, accel; |
| int value; |
| int i, done; |
| const SDL_DisplayMode *mode; |
| SDL_Event event; |
| Uint32 then, now, frames; |
| |
| /* Initialize parameters */ |
| fsaa = 0; |
| accel = 0; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
| if (!state) { |
| return 1; |
| } |
| |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (consumed == 0) { |
| if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
| ++fsaa; |
| consumed = 1; |
| } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
| ++accel; |
| consumed = 1; |
| } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) { |
| i++; |
| if (!argv[i]) { |
| consumed = -1; |
| } else { |
| char *endptr = NULL; |
| depth = (int)SDL_strtol(argv[i], &endptr, 0); |
| if (endptr != argv[i] && *endptr == '\0') { |
| consumed = 1; |
| } else { |
| consumed = -1; |
| } |
| } |
| } else { |
| consumed = -1; |
| } |
| } |
| if (consumed < 0) { |
| static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| quit(1); |
| } |
| i += consumed; |
| } |
| |
| /* Set OpenGL parameters */ |
| state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS; |
| state->gl_red_size = 5; |
| state->gl_green_size = 5; |
| state->gl_blue_size = 5; |
| state->gl_depth_size = depth; |
| state->gl_major_version = 1; |
| state->gl_minor_version = 1; |
| state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; |
| if (fsaa) { |
| state->gl_multisamplebuffers = 1; |
| state->gl_multisamplesamples = fsaa; |
| } |
| if (accel) { |
| state->gl_accelerated = 1; |
| } |
| if (!SDLTest_CommonInit(state)) { |
| quit(2); |
| } |
| |
| context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context)); |
| if (!context) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); |
| quit(2); |
| } |
| |
| /* Create OpenGL ES contexts */ |
| for (i = 0; i < state->num_windows; i++) { |
| context[i] = SDL_GL_CreateContext(state->windows[i]); |
| if (!context[i]) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
| quit(2); |
| } |
| } |
| |
| SDL_GL_SetSwapInterval(state->render_vsync); |
| |
| mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); |
| if (mode) { |
| SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode->format)); |
| SDL_Log("\n"); |
| } |
| SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR)); |
| SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER)); |
| SDL_Log("Version : %s\n", glGetString(GL_VERSION)); |
| SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
| SDL_Log("\n"); |
| |
| if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) { |
| SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", |
| SDL_GetError()); |
| } |
| if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) { |
| SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", |
| SDL_GetError()); |
| } |
| if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) { |
| SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", |
| SDL_GetError()); |
| } |
| if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) { |
| SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", |
| SDL_GetError()); |
| } |
| if (fsaa) { |
| if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) { |
| SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", |
| SDL_GetError()); |
| } |
| if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) { |
| SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
| value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", |
| SDL_GetError()); |
| } |
| } |
| if (accel) { |
| if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) { |
| SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", |
| SDL_GetError()); |
| } |
| } |
| |
| /* Set rendering settings for each context */ |
| for (i = 0; i < state->num_windows; ++i) { |
| float aspectAdjust; |
| |
| if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { |
| SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
| |
| /* Continue for next window */ |
| continue; |
| } |
| |
| aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h); |
| glViewport(0, 0, state->window_w, state->window_h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_LESS); |
| glShadeModel(GL_SMOOTH); |
| } |
| |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| while (!done) { |
| /* Check for events */ |
| ++frames; |
| while (SDL_PollEvent(&event)) { |
| if (event.type == SDL_EVENT_WINDOW_RESIZED) { |
| for (i = 0; i < state->num_windows; ++i) { |
| if (event.window.windowID == SDL_GetWindowID(state->windows[i])) { |
| if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { |
| SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
| break; |
| } |
| /* Change view port to the new window dimensions */ |
| glViewport(0, 0, event.window.data1, event.window.data2); |
| /* Update window content */ |
| Render(); |
| SDL_GL_SwapWindow(state->windows[i]); |
| break; |
| } |
| } |
| } |
| SDLTest_CommonEvent(state, &event, &done); |
| } |
| for (i = 0; i < state->num_windows; ++i) { |
| if (state->windows[i] == NULL) { |
| continue; |
| } |
| if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { |
| SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
| |
| /* Continue for next window */ |
| continue; |
| } |
| Render(); |
| SDL_GL_SwapWindow(state->windows[i]); |
| } |
| } |
| |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if (now > then) { |
| SDL_Log("%2.2f frames per second\n", |
| ((double)frames * 1000) / (now - then)); |
| } |
| #ifndef SDL_PLATFORM_ANDROID |
| quit(0); |
| #endif |
| return 0; |
| } |
| |
| #else /* HAVE_OPENGLES */ |
| |
| int main(int argc, char *argv[]) |
| { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n"); |
| return 1; |
| } |
| |
| #endif /* HAVE_OPENGLES */ |