| /** |
| * Automated SDL subsystems management test. |
| * |
| * Written by J�rgen Tjern� "jorgenpt" |
| * |
| * Released under Public Domain. |
| */ |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_test.h> |
| #include "testautomation_suites.h" |
| #include "SDL_build_config.h" |
| |
| /** |
| * Tests SDL_InitSubSystem() and SDL_QuitSubSystem() |
| * \sa SDL_Init |
| * \sa SDL_Quit |
| */ |
| static int SDLCALL main_testInitQuitSubSystem(void *arg) |
| { |
| int i; |
| int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMEPAD }; |
| |
| for (i = 0; i < SDL_arraysize(subsystems); ++i) { |
| int initialized_system; |
| int subsystem = subsystems[i]; |
| |
| SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem); |
| SDLTest_AssertCheck(SDL_InitSubSystem(subsystem), "SDL_InitSubSystem(%x)", subsystem); |
| |
| initialized_system = SDL_WasInit(subsystem); |
| SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system); |
| |
| SDL_QuitSubSystem(subsystem); |
| |
| SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem); |
| } |
| |
| return TEST_COMPLETED; |
| } |
| |
| static const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD; |
| static int SDLCALL main_testImpliedJoystickInit(void *arg) |
| { |
| int initialized_system; |
| |
| /* First initialize the controller */ |
| SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller"); |
| SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); |
| |
| /* Then make sure this implicitly initialized the joystick subsystem */ |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system); |
| |
| /* Then quit the controller, and make sure that implicitly also quits the */ |
| /* joystick subsystem */ |
| SDL_QuitSubSystem(SDL_INIT_GAMEPAD); |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system); |
| |
| return TEST_COMPLETED; |
| } |
| |
| static int SDLCALL main_testImpliedJoystickQuit(void *arg) |
| { |
| int initialized_system; |
| |
| /* First initialize the controller and the joystick (explicitly) */ |
| SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller"); |
| SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK), "SDL_InitSubSystem(SDL_INIT_JOYSTICK)"); |
| SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); |
| |
| /* Then make sure they're both initialized properly */ |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system); |
| |
| /* Then quit the controller, and make sure that it does NOT quit the */ |
| /* explicitly initialized joystick subsystem. */ |
| SDL_QuitSubSystem(SDL_INIT_GAMEPAD); |
| initialized_system = SDL_WasInit(joy_and_controller); |
| SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system); |
| |
| SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
| |
| return TEST_COMPLETED; |
| } |
| |
| #if defined(__GNUC__) || defined(__clang__) |
| #pragma GCC diagnostic push |
| #pragma GCC diagnostic ignored "-Wformat-zero-length" |
| #endif |
| |
| static int SDLCALL |
| main_testSetError(void *arg) |
| { |
| size_t i; |
| char error_input[1024]; |
| int result; |
| const char *error; |
| size_t expected_len; |
| |
| SDLTest_AssertPass("SDL_SetError(NULL)"); |
| result = SDL_SetError(NULL); |
| SDLTest_AssertCheck(result == false, "SDL_SetError(NULL) -> %d (expected %d)", result, false); |
| error = SDL_GetError(); |
| SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, ""); |
| |
| SDLTest_AssertPass("SDL_SetError(\"\")"); |
| result = SDL_SetError(""); |
| SDLTest_AssertCheck(result == false, "SDL_SetError(\"\") -> %d (expected %d)", result, false); |
| error = SDL_GetError(); |
| SDLTest_AssertCheck(SDL_strcmp(error, "") == 0, "SDL_GetError() -> \"%s\" (expected \"%s\")", error, ""); |
| |
| error_input[0] = '\0'; |
| for (i = 0; i < (sizeof(error_input) - 1); ++i) { |
| error_input[i] = 'a' + (i % 26); |
| } |
| error_input[i] = '\0'; |
| SDLTest_AssertPass("SDL_SetError(\"abc...\")"); |
| result = SDL_SetError("%s", error_input); |
| SDLTest_AssertCheck(result == false, "SDL_SetError(\"abc...\") -> %d (expected %d)", result, false); |
| error = SDL_GetError(); |
| |
| #ifdef SDL_THREADS_DISABLED |
| expected_len = 128 - 1; |
| #else |
| expected_len = sizeof(error_input) - 1; |
| #endif |
| SDLTest_AssertPass("Verify SDL error is identical to the input error"); |
| SDLTest_CompareMemory(error, SDL_strlen(error), error_input, expected_len); |
| |
| return TEST_COMPLETED; |
| } |
| |
| #if defined(__GNUC__) || defined(__clang__) |
| #pragma GCC diagnostic pop |
| #endif |
| |
| static const SDLTest_TestCaseReference mainTest1 = { |
| main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference mainTest2 = { |
| main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference mainTest3 = { |
| main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED |
| }; |
| |
| static const SDLTest_TestCaseReference mainTest4 = { |
| main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED |
| }; |
| |
| /* Sequence of Main test cases */ |
| static const SDLTest_TestCaseReference *mainTests[] = { |
| &mainTest1, |
| &mainTest2, |
| &mainTest3, |
| &mainTest4, |
| NULL |
| }; |
| |
| /* Main test suite (global) */ |
| SDLTest_TestSuiteReference mainTestSuite = { |
| "Main", |
| NULL, |
| mainTests, |
| NULL |
| }; |