| /** |
| * SDL_BlitSurface bit-perfect rendering test suite written by Isaac Aronson |
| */ |
| |
| /* Suppress C4996 VS compiler warnings for unlink() */ |
| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE) |
| #define _CRT_SECURE_NO_DEPRECATE |
| #endif |
| #if defined(_MSC_VER) && !defined(_CRT_NONSTDC_NO_DEPRECATE) |
| #define _CRT_NONSTDC_NO_DEPRECATE |
| #endif |
| |
| #include <stdio.h> |
| #ifndef _MSC_VER |
| #include <unistd.h> |
| #else |
| /* Suppress uint64 to uint32 conversion warning within the PRNG engine */ |
| #pragma warning( disable : 4244 ) |
| #endif |
| #include <sys/stat.h> |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_test.h> |
| #include "testautomation_images.h" |
| |
| /* ====== xoroshiro128+ PRNG engine for deterministic blit input ===== */ |
| Uint64 rotl(Uint64 x, int k) { return (x << k) | (x >> (-k & 63)); } |
| Uint64 next(Uint64 state[2]) { |
| Uint64 s0 = state[0], s1 = state[1]; |
| Uint64 result = rotl((s0 + s1) * 9, 29) + s0; |
| state[0] = s0 ^ rotl(s1, 29); |
| state[1] = s0 ^ s1 << 9; |
| return result; |
| } |
| static Uint64 rngState[2] = {1, 2}; |
| Uint32 getRandomUint32(void) { |
| return (Uint32)next(rngState); |
| } |
| /* ================= Test Case Helper Functions ================== */ |
| /* |
| * Resets PRNG state to initialize tests using PRNG |
| */ |
| void SDLCALL blitSetUp(void **arg) { |
| rngState[0] = 1; |
| rngState[1] = 2; |
| } |
| /* |
| * Fill buffer with stream of PRNG pixel data given size |
| */ |
| static Uint32 *fillNextRandomBuffer(Uint32 *buf, const int width, const int height) { |
| int i; |
| for (i = 0; i < width * height; i++) { |
| buf[i] = getRandomUint32(); |
| } |
| return buf; |
| } |
| /* |
| * Generates a stream of PRNG pixel data given length |
| */ |
| static Uint32 *getNextRandomBuffer(const int width, const int height) { |
| Uint32* buf = SDL_malloc(sizeof(Uint32) * width * height); |
| fillNextRandomBuffer(buf, width, height); |
| return buf; |
| } |
| /* |
| * Generates a 800 x 600 surface of PRNG pixel data |
| */ |
| SDL_Surface* getRandomSVGASurface(Uint32 *pixels, SDL_PixelFormat format) { |
| return SDL_CreateSurfaceFrom(800, 600, format, pixels, 800 * 4); |
| } |
| /* |
| * Calculates the FNV-1a hash of input pixel data |
| */ |
| Uint32 FNVHash(Uint32* buf, int length) { |
| const Uint32 fnv_prime = 0x811C9DC5; |
| Uint32 hash = 0; |
| int i; |
| |
| for (i = 0; i < length; buf++, i++) |
| { |
| hash *= fnv_prime; |
| hash ^= (*buf); |
| } |
| |
| return hash; |
| } |
| /* |
| * Wraps the FNV-1a hash for an input surface's pixels |
| */ |
| Uint32 hashSurfacePixels(SDL_Surface * surface) { |
| Uint64 buffer_size = surface->w * surface->h; |
| return FNVHash(surface->pixels, buffer_size); |
| } |
| /* ================= Test Case Implementation ================== */ |
| /** |
| * Tests rendering a rainbow gradient background onto a blank surface, then rendering a sprite with complex geometry and |
| * transparency on top of said surface, and comparing the result to known accurate renders with a hash. |
| */ |
| static int SDLCALL blit_testExampleApplicationRender(void *arg) { |
| const int width = 32; |
| const int height = 32; |
| const Uint32 correct_hash = 0xe345d7a7; |
| SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888); |
| SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground(); |
| SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite(); |
| // Blit background into "screen" |
| SDL_BlitSurface(rainbow_background, NULL, dest_surface, NULL); |
| // Blit example game sprite onto "screen" |
| SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL); |
| // Check result |
| const Uint32 hash = hashSurfacePixels(dest_surface); |
| SDLTest_AssertCheck(hash == correct_hash, |
| "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32, |
| correct_hash, hash); |
| // Clean up |
| SDL_DestroySurface(rainbow_background); |
| SDL_DestroySurface(gearbrain_sprite); |
| SDL_DestroySurface(dest_surface); |
| return TEST_COMPLETED; |
| } |
| /** |
| * Tests rendering PRNG noise onto a surface of PRNG noise, while also testing color shift operations between the |
| * different source and destination pixel formats, without an alpha shuffle, at SVGA resolution. Compares to known |
| * accurate renders with a hash. |
| */ |
| static int SDLCALL blit_testRandomToRandomSVGA(void *arg) { |
| const int width = 800; |
| const int height = 600; |
| const Uint32 correct_hash = 0x42140c5f; |
| // Allocate random buffers |
| Uint32 *dest_pixels = getNextRandomBuffer(width, height); |
| Uint32 *src_pixels = getNextRandomBuffer(width, height); |
| // Create surfaces of different pixel formats |
| SDL_Surface* dest_surface = getRandomSVGASurface(dest_pixels, SDL_PIXELFORMAT_BGRA8888); |
| SDL_Surface* src_surface = getRandomSVGASurface(src_pixels, SDL_PIXELFORMAT_RGBA8888); |
| // Blit surfaces |
| SDL_BlitSurface(src_surface, NULL, dest_surface, NULL); |
| // Check result |
| const Uint32 hash = hashSurfacePixels(dest_surface); |
| SDLTest_AssertCheck(hash == correct_hash, |
| "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32, |
| correct_hash, hash); |
| // Clean up |
| SDL_DestroySurface(dest_surface); |
| SDL_DestroySurface(src_surface); |
| SDL_free(dest_pixels); |
| SDL_free(src_pixels); |
| return TEST_COMPLETED; |
| } |
| /** |
| * Tests rendering small chunks of 15 by 15px PRNG noise onto an initially blank SVGA surface, while also testing color |
| * shift operations between the different source and destination pixel formats, including an alpha shuffle. Compares to |
| * known accurate renders with a hash. |
| */ |
| static int SDLCALL blit_testRandomToRandomSVGAMultipleIterations(void *arg) { |
| const int width = 800; |
| const int height = 600; |
| const int blit_width = 15; |
| const int blit_height = 15; |
| int i; |
| const Uint32 correct_hash = 0x5d26be78; |
| Uint32 *buf = SDL_malloc(blit_width * blit_height * sizeof(Uint32)); |
| // Create blank source surface |
| SDL_Surface *sourceSurface = SDL_CreateSurface(blit_width, blit_height, SDL_PIXELFORMAT_RGBA8888); |
| // Create blank destination surface |
| SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888); |
| |
| // Perform 250k random blits into random areas of the blank surface |
| for (i = 0; i < 250000; i++) { |
| fillNextRandomBuffer(buf, blit_width, blit_height); |
| SDL_LockSurface(sourceSurface); |
| SDL_memcpy(sourceSurface->pixels, buf, blit_width * blit_height * sizeof(Uint32)); |
| SDL_UnlockSurface(sourceSurface); |
| |
| SDL_Rect dest_rect; |
| int location = (int)getRandomUint32(); |
| dest_rect.x = location % (width - 15 - 1); |
| dest_rect.y = location % (height - 15 - 1); |
| |
| SDL_BlitSurface(sourceSurface, NULL, dest_surface, &dest_rect); |
| } |
| // Check result |
| const Uint32 hash = hashSurfacePixels(dest_surface); |
| // Clean up |
| SDL_DestroySurface(dest_surface); |
| SDLTest_AssertCheck(hash == correct_hash, |
| "Should render identically, expected hash 0x%" SDL_PRIx32 ", got 0x%" SDL_PRIx32, |
| correct_hash, hash); |
| SDL_DestroySurface(sourceSurface); |
| SDL_free(buf); |
| return TEST_COMPLETED; |
| } |
| |
| static const SDLTest_TestCaseReference blitTest1 = { |
| blit_testExampleApplicationRender, "blit_testExampleApplicationRender", |
| "Test example application render.", TEST_ENABLED |
| }; |
| static const SDLTest_TestCaseReference blitTest2 = { |
| blit_testRandomToRandomSVGA, "blit_testRandomToRandomSVGA", |
| "Test SVGA noise render.", TEST_ENABLED |
| }; |
| static const SDLTest_TestCaseReference blitTest3 = { |
| blit_testRandomToRandomSVGAMultipleIterations, "blit_testRandomToRandomSVGAMultipleIterations", |
| "Test SVGA noise render (250k iterations).", TEST_ENABLED |
| }; |
| static const SDLTest_TestCaseReference *blitTests[] = { |
| &blitTest1, &blitTest2, &blitTest3, NULL |
| }; |
| |
| SDLTest_TestSuiteReference blitTestSuite = { |
| "Blending", |
| blitSetUp, |
| blitTests, |
| NULL |
| }; |