| /* |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| |
| /* Program to test hotplugging of audio devices */ |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| #include <SDL3/SDL_test.h> |
| #include "testutils.h" |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include <stdlib.h> |
| |
| #ifdef HAVE_SIGNAL_H |
| #include <signal.h> |
| #endif |
| |
| static SDL_AudioSpec spec; |
| static Uint8 *sound = NULL; /* Pointer to wave data */ |
| static Uint32 soundlen = 0; /* Length of wave data */ |
| |
| static SDLTest_CommonState *state; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| SDL_Quit(); |
| SDLTest_CommonDestroyState(state); |
| /* Let 'main()' return normally */ |
| if (rc != 0) { |
| exit(rc); |
| } |
| } |
| |
| static int done = 0; |
| |
| static void poked(int sig) |
| { |
| done = 1; |
| } |
| |
| static const char *devtypestr(int recording) |
| { |
| return recording ? "recording" : "playback"; |
| } |
| |
| static void iteration(void) |
| { |
| SDL_Event e; |
| SDL_AudioDeviceID dev; |
| while (SDL_PollEvent(&e)) { |
| if (e.type == SDL_EVENT_QUIT) { |
| done = 1; |
| } else if (e.type == SDL_EVENT_KEY_UP) { |
| if (e.key.key == SDLK_ESCAPE) { |
| done = 1; |
| } |
| } else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) { |
| const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which; |
| const bool recording = e.adevice.recording ? true : false; |
| const char *name = SDL_GetAudioDeviceName(which); |
| if (name) { |
| SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s", |
| devtypestr(recording), (unsigned int)which, SDL_GetError()); |
| continue; |
| } |
| if (!recording) { |
| SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL); |
| if (!stream) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError()); |
| } else { |
| SDL_Log("Opened '%s' as %u\n", name, (unsigned int) which); |
| /* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */ |
| SDL_PutAudioStreamData(stream, sound, soundlen); |
| SDL_FlushAudioStream(stream); |
| SDL_ResumeAudioStreamDevice(stream); |
| /* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */ |
| } |
| } |
| } else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) { |
| dev = (SDL_AudioDeviceID)e.adevice.which; |
| SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.recording), (unsigned int)dev); |
| /* !!! FIXME: we need to keep track of our streams and destroy them here. */ |
| } |
| } |
| } |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| static void loop(void) |
| { |
| if (done) |
| emscripten_cancel_main_loop(); |
| else |
| iteration(); |
| } |
| #endif |
| |
| int main(int argc, char *argv[]) |
| { |
| int i; |
| char *filename = NULL; |
| SDL_Window *window; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, 0); |
| if (!state) { |
| return 1; |
| } |
| |
| /* Parse commandline */ |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (!consumed) { |
| if (!filename) { |
| filename = argv[i]; |
| consumed = 1; |
| } |
| } |
| if (consumed <= 0) { |
| static const char *options[] = { "[sample.wav]", NULL }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| exit(1); |
| } |
| |
| i += consumed; |
| } |
| |
| /* Load the SDL library */ |
| if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
| return 1; |
| } |
| |
| /* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */ |
| window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0); |
| if (!window) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s\n", SDL_GetError()); |
| quit(1); |
| } |
| SDL_MinimizeWindow(window); |
| |
| filename = GetResourceFilename(filename, "sample.wav"); |
| |
| if (!filename) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError()); |
| quit(1); |
| } |
| |
| /* Load the wave file into memory */ |
| if (!SDL_LoadWAV(filename, &spec, &sound, &soundlen)) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); |
| quit(1); |
| } |
| |
| #ifdef HAVE_SIGNAL_H |
| /* Set the signals */ |
| #ifdef SIGHUP |
| (void)signal(SIGHUP, poked); |
| #endif |
| (void)signal(SIGINT, poked); |
| #ifdef SIGQUIT |
| (void)signal(SIGQUIT, poked); |
| #endif |
| (void)signal(SIGTERM, poked); |
| #endif /* HAVE_SIGNAL_H */ |
| |
| /* Show the list of available drivers */ |
| SDL_Log("Available audio drivers:"); |
| for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { |
| SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); |
| } |
| |
| SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.\n"); |
| SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (!done) { |
| SDL_Delay(100); |
| iteration(); |
| } |
| #endif |
| |
| /* Clean up on signal */ |
| /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */ |
| SDL_QuitSubSystem(SDL_INIT_AUDIO); |
| SDL_free(sound); |
| SDL_free(filename); |
| quit(0); |
| return 0; |
| } |